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Messages - ArmyUnit

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4651
Modification Help / Re: The Bug and MAS Mods
« on: July 03, 2010, 06:41:22 PM »
Someone should make a MAS logo....
If I have some spare time I would make it...

I'm going to do that. Thank for volunteering though.
I drew a new design on paper, I just need to re-make it with Blender/gimp. :D

Maybe I can send you the designs. :P

4652
Modification Help / Re: The Bug and MAS Mods
« on: July 02, 2010, 11:22:27 PM »
D;

also server down. We were having some other problems... :/

4653
Modification Help / Re: The Bug and MAS Mods
« on: July 02, 2010, 10:46:15 PM »
Server is up now. Sorry it took so long :P

4654
Modification Help / Re: The Bug and MAS Mods
« on: July 02, 2010, 07:57:53 PM »
an hour or two.

I'll post when it's up.

4655
Modification Help / Re: The Bug and MAS Mods
« on: July 02, 2010, 07:33:24 PM »
I just hosted a server, some people could join, but lordician could not. D:

I'm going to be hosting again later, hopefully some BetaTesters will join. :P

4656
Modification Help / Re: The Bug and MAS Mods
« on: July 01, 2010, 07:47:19 PM »
Oh. :C Any way I'm making a bug mod zoo.

bugs don't like being in zoos... :c

Or was it people don't like owning bug zoos? They keep needing to hire new people. >;D

Edit: It seems I can host again. So, IF I can make sure it works, I will host tomorrow. :>

And tomorrow is my last day of school.   :cookieMonster:

4657
Creativity / Re: The new and improved 3D model topic!
« on: July 01, 2010, 06:11:44 PM »
The amazing. The astonishing. The FastPhaz3060 Muchacho Rifle!

-snips-

Very nice! The handle seems a little bit big IMO. :/

4658
Modification Help / Re: The Bug and MAS Mods
« on: July 01, 2010, 01:09:15 AM »
Put up. :D

4659
Modification Help / Re: The Bug and MAS Mods
« on: June 30, 2010, 09:23:11 PM »
bump again :c

4660
Modification Help / Re: The Bug and MAS Mods
« on: June 29, 2010, 11:13:47 PM »
Oh oh!! me!! Give me, um, 1 week! I like cicadas and im goning to download Blender. If i cant make a model or get 25% of the way, then maybe i can try scripting.
Pweeease.

Sure, go ahead. and there doesn't need to be time limit, really. c:

4661
Modification Help / Re: The Bug and MAS Mods
« on: June 29, 2010, 08:14:10 PM »
bump  :panda:

4662
It might be because you have nodes that the default playertype also has.

Just tried it. Didn't seem to work. D:

4663
bump.

I really need this solved... :/

4664
Modification Help / Re: The Bug and MAS Mods
« on: June 29, 2010, 12:34:36 AM »
Last week of school? I got out like a month ago or so.

edit: if you need anything thing from me Army just ask.

yes, it's great, isn't it?

Also, I could use a Cicada model. :P

4665
Modification Help / Re: The Bug and MAS Mods
« on: June 28, 2010, 06:56:46 PM »
Ah.
Hm, i would like to help scirpt and stuff, but im only 11, so as you can see coding looks like latin to me, and blender is like college :/
Do you know what i could help you with? Maybe show me a place to learn to script? Or PM me a tutoral on how to model? Im pretty good drawing.

One of the best ways to learn Blender, is to follow some of the tutorials on the Blender site.

O u.
And you complained about me being not so secure with keeping that secret.
lol, true.. >,>

Sorry i talked so much about ZAPT, but i really think the conversion will be worth the trouble.
While ZAPT's main script for the zombies may look difficult, it isn't much more difficult.
And it also depends on what you want it to do.
If you want it to do some special things, of course it becomes harder to script, but we will be able to work everything out. :3
ZAPT is now really the best way to go and of course it will cost us some time, but it will be worth it at the end.

I agree. But using ZAPT for the base AI will be temporary (as you said). An AI mod for zombies just isn't going to work for bugs. >,>

Zapt has no opportunity to do what you want to do unless you want to do extensive coding. Zapt is a plug in and play type of deal. You can't do RPs with it since it is all on a time limit. You cannot have bugs vs zombies vs national socialists like you can in rot's, it just does not work well with what this mod seems to be.

If you are looking for good ai and a working mod, I suggest coding your own zombie mod, since neither rot's or iban's are easy to sift through and find what you are looking for.

If you were to make your own zombie mod, I suggest using craftsmen_zombies as a base. It is easy to look through, it comes with zombies who do unique things (zombies that pick up mini zombies and throw them, zombies who explode when you touch them), and it should be very easy to modify.

True. All the more reason to make a separate mod. :D
I've never used Craftsmen_zombies, but I suppose I will take a look at it.

As far as i know, the nest gamemode/idea is just a rough idea at this moment.

Actually, I have many solid plans for Hive Invasion. Almost more then anything else....

There is so much to discuss when Army is online... :S

Very funny.  :cookieMonster:

Also, I've been working more on the Worm.

OffTopic: Last week of school! Last week of school!  :D

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