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Messages - ArmyUnit

Pages: 1 ... 308 309 310 311 312 [313] 314 315 316 317 318 ... 490
4681
Suggestions & Requests / Re: Portal Turret
« on: June 22, 2010, 08:28:56 PM »
I'm making this too. :P



sorta.... >.>

4682
Suggestions & Requests / Re: Wire bricks. (Possibly v16)
« on: June 22, 2010, 06:51:38 PM »
Truce, you are magical. Now find a way to edit the curvature and animation with a wrench if that's possible. And clean up those black edges or something.

It is possible.

Truce you better release that someday, or your going to have a huge riot chasing you.
inb4Riot

4683
Modification Help / Re: The Bug and MAS Mods
« on: June 22, 2010, 04:18:01 PM »
Hey army unit.
Do you have an idea, like 3 days, a week, until the new pack is out? Im making a new server, its sorta like fallout, but in the air insect testing room i made a bees nest, but im not going to wait forever for the bees, so does the fire fly attack? *sigh... For the last time, the Firefly will not be released publicly. It will only be included on Mod6. I don't know how soon Mod2 will come, but it will include Dragonflies, and they will be able to attack


btw how long and when will you host again? as soon as I can fix it :C

Answers in bold text.

4684
Modification Help / Re: The Bug and MAS Mods
« on: June 22, 2010, 04:06:32 PM »
The MAS V-TOL Transport doesn't seem to be able of carying anything.

It carries 6 troops plus a Pilot. :P

I might make a vehicle transport to... probably not though. :>

4685
Gallery / Re: DOF Screenshots
« on: June 22, 2010, 03:33:05 AM »
-snip-
I took this screenshot on accident, while I was moving, so it's really bad.
GUESS WHO THE BLOCKHEADS ARE.

I see Squideey :D

Edit: Take a look at this!



:D

4686
Off Topic / Re: And I'm off! :D
« on: June 22, 2010, 03:22:30 AM »
forget now theres two
brb

awesome

Pictures or it didn't happen.

4687
Creativity / Re: The new and improved 3D model topic!
« on: June 22, 2010, 03:12:40 AM »

4688
Modification Help / Re: Melee Weapon Attacking Problems
« on: June 22, 2010, 02:37:36 AM »
In the weapon Image datablock:

Code: [Select]
   offset = "0 0 0";
   eyeOffset = 0;

make sure those are set to zero.

4689
Creativity / Re: Mapping
« on: June 22, 2010, 02:04:52 AM »
-snips-
 Best Zombie survival map, guaranteed to forget you up.

That.

Is Awesome.

4690
Modification Help / Re: The Bug and MAS Mods
« on: June 22, 2010, 12:31:06 AM »
The Intelligence is the main part of the zombie script.

Improving it is not that simple. ;)

agreed.

And, bump from page two... :C

4691
Clan Discussion / Re: Krystal's Clan [KC]
« on: June 21, 2010, 10:31:01 PM »
Hmm, I see.

Nice picture Anti

4692
Games / Re: need for speed underground 2 GBA
« on: June 20, 2010, 08:13:06 PM »
Crysis.

4693
Modification Help / Re: The Bug and MAS Mods
« on: June 20, 2010, 12:12:51 AM »
I say! Mod1 v3 is getting quite close! :D

4694
Modification Help / Re: The Bug and MAS Mods
« on: June 18, 2010, 05:31:34 PM »
yes, I'm having problems getting the server working.... :C

I may still host today, if I can fix...

4695
I will be hosting today, sometime around 3:00 my time.

Basically, I'll be testing some new features of Mod1 in the form of a TDM (Bugs vs MAS) :D
I suggest you delete Bug Mod1 before you join, since tons of things have been changed. All MAS mods should work though. ;)
Right now the build is a modified version of the Afghanistan DM. I'm going to replace this with a more interesting city-like build later, when I have time. >.>

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