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Messages - ArmyUnit

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4726
Modification Help / The Bug & MAS Mods (Server coming maybe)
« on: June 12, 2010, 06:27:10 PM »


Note: The Bug Mods and the MAS Mods are two separate add-on groups. The Bug Mods being packs of AI bugs and the MAS mods being individual weapons and vehicles made by MAS Inc.
They are still both included in this topic because they share the same story line.




--Testing Server Information--

I generally host on Saturdays. Servers usually go up around 3:00 PM (PST)/6:00 PM (EST). Occasionally the server is an hour early or late.
Trinity Armory also hosts beta servers, so be sure to look for his server on weekends!

And as always, I will post on this thread whenver a server is up (and change the title).

If you'd like to stay up-to-date with the happening of this mod, feel free to join the Steam Group! -- Nevermind, I haven't been using the Steam group lately (forums work fine for server status anyway).


I am no longer accepting new team members/beta testers.



Index

-The Bug Mods - this post.

-The MAS Mods

-Media

-News/Credits



--Story--

In the year 2042, nuclear power plants became very cheap to build and maintain, thanks to new technological breakthroughs. Before too long, an enormous amount of radioactive waste was generated. Several methods to remove or destroy the waste were attempted, but eventually it was decided that the easiest solution was to seal the radioactive material into vaults buried deep within the earth.

Then several years later, a large cloud of space debris entered the solar system, with a path leading dangerously close to Earth's orbit. Governments scrambled to build bunkers in the ground for people to take refuge in from coming storm. Earth's surface suffered massive damage from the swarm of meteorites, while the human race remained seemingly safe.

Just when the storm began to depart, a new nightmare emerged from the beneath the human's feet. Thousands of huge insects and arachnids, all presumably mutated by the radioactive waste, were angered by the tremors caused by the storm and burst into the bunkers, attacking the humans within. Very few humans escaped the disaster. And so the bug invasion begins!
Super old, please ignore for now.



--Bug Mods--



ALL RELEASED BUG MODS CAN BE FOUND HERE

--Bug Mod 1--
=RELEASED=

-Mite
-Spider
-Worm
-Scorpion
-Bug



--Bug Mod 2--
=PHASE 1 RELEASED=

-Praying Mantis -- 90% (needs grab functionality)
-Earwig -- 90% (needs grab functionality)
-Dragonfly -- 90% (needs grab functionality)
-Cicada --- 90% (Needs crazy Cicada Siren weapon [Might cut out because OP])
-Firefly -- 100%
-Mosquito -- 20%  Version 2(Mosquito modeled by BlockSmith_)
-Centipede -- 10% Version 2
-Jumping Spider -- 96% Version 2 (going to redo most of the animations probably)
-roosterroach -- 0% Version 2
-Moth -- 0% Version 2
-Tarantula -- 40% Version 2
-Water Spider -- 0% Version 2


--Bug Mod 3--

-Rolly Polly (Pill bug) -- 0%
-Horsefly -- 0%? Phase 2
-Locust -- 30% Phase 2
-Tick -- 90%  (Modeled by choneis)
-Stag Beetle -- 30%   (modeled by Kevin)
-Caterpillar -- 40%  (Modeled by choneis)
-Vein Spider -- 95% (going to redo most of the animations probably)
-Sidewinder Scorpion -- 8%
-Sand Parasite -- 90%
-Water Bug -- 0%



--Bug Mod4: Hive Invasion--
=PHASE ONE RELEASED=

-Bugs- Phase 1

-Bug -- See Mod1
-Queen Bug -- 70% (Needs some cool command abilities or something)
-Big Bug (soldier bug) -- 100%
-Boomer Bug -- 90% (Needs some extra explosion functionality [explode always on death?])
-Guard Bug -- 100%

-Mites- Phase 1

-Mite -- See Mod1
-Queen Mite -- 60%  (Needs some command abilities, and buffing abilities)
-Poison Mite -- 100%
-Soldier Mite -- 100%
-Spine Mite -- 80% (Needs more spine attacks)

-Wasps- Phase 2

-Wasp -- 0%
-Queen Wasp -- 0%
-Hornet (Guard Wasp) -- 0%
-Dart Wasp (Poison Wasp) -- 0%
-Blue Wasp -- 100%


-Ants- Phase 3

-Ant -- 1%
-Fire ant (has a fire poison attack (burns enemy)) -- 0%
-Big Ant (guard ant) -- 0%
-Drone Ant -- 0%
-Queen Ant -- 0%

-Termites- Phase 3

-Termite -- 0%
-Acid Termite -- 0%
-Big Termite (guard termite) -- 0%
-Queen Termite -- 0%

-Bees- Phase 4 (Might cut, because wasps make these guys redundant)

-Bee -- 0%
-Queen bee -- 0%
-Big Bee (guard bee) -- 0%
-Boomer Bee (Explosive Bee!) -- 0%



Bug Mod5: Super Mutants/BetaBugs -- Will be sent only to members of the dev team and closed beta testers

-Super Mutant Scorpion -- 5%
-Super Mutant Dragonfly -- 0%
-various others -- 60% + 3% +1%

Mod 5 is a reward to the Beta Testers and developers for all their help.
Also, most Mod 5 bugs are either overpowered, or intended for very specific situations/builds, and are therefore mostly unfit for public release (In my opinion).



Bug Mod6: The TremorMites


-TremorMite -- 85%
-TremorMite Poison -- 80%
-TremorMite Guard/Soldier -- 80%
-TremorMite Drone -- 80%
-TremorMite Swimmer -- 60%
-TremorMite Queen -- 50%



Special/Suggested Items/Weapons
Some of these will be included with the Bug Mods.

-Leaf -- 0%  only certain bugs can use these. In most cases, it will heal the user, except for bugs and mites, in which case the user will not only be healed, but temporally enhanced, and possibly given invincibility for a short amount of time.

-Metal Pole -- 50%  A metal pole with one end broken and sharp. This is a stabing weapon. (Blocko model by ArmyUnit, which is based off of the [HighPoly] model made by iownu424)



--Mod 4 Info--

-Special Mode-
What the Special Mode is= Some of the bugs mentioned in this topic have "nests", like the wasp, termite, and ant. I thought it would be cool to have some kind of escape-the-zombies-prison gamemode, where the ants/wasps/termites take you back to their nest and you would try to escape within a time limit. If all players are captured, the bugs win. If all players escape, the players win. If only some players escape, then the bugs win.

Nests
The ant's nest is a large anthill. It should be big enough to fit about 20 ants and 6 or 7 players.
http://upload.wikimedia.org/wikipedia/commons/a/a5/Xn_ant_hill.jpg
The termite's nest is a termite mound-thing. It should be more tall then wide, and big enough to fit about 15 termites and 5 players.
http://itech.richardinson.edu/chemistry/wp-content/uploads/2008/04/termite_mound.jpg
The wasp's nest is, well, a wasp nest. It should be big enough to fit about 30 wasps and 10 players.
http://www.theragens.com/photos/Wildlife/Wasp_Nest_Photo_2002-01.jpg

4727
Modification Help / Re: The Bug Mods
« on: June 12, 2010, 06:24:37 PM »
Oh you.

Nice watching this topic Heed. ;)

Also, hidden stuff is being worked on and hey, i am online again, this time temporarily on my own PC.

And hey geuss what, i will tell you one of the things that is being worke-
*ArmyUnit comes in with poison darts and killed Lordician*

you just gave it all away right there. :[

Anyway, I replied to your PM.

Congrats Heed! You brought about some good things. :P

EDIT: It has come. :3

4728
Modification Help / Re: The Bug Mods
« on: June 12, 2010, 04:56:25 PM »

4729
Modification Help / Re: The Bug Mods
« on: June 12, 2010, 03:44:50 PM »
It means I have inspired you to work on the earwigs :D

actually, it means that I'll be working on the model soon. :P

You make both, I PM-ed you some usefull new information and i shouldn't be on my parents PC now or else i could be without PC for another week.
yes, thanks for sending. I'll replay, eventually... >,>

and good things will happen when we get to page 100

4730
Modification Help / Re: The Bug Mods
« on: June 12, 2010, 07:29:48 AM »
Yes, yes. But what does it mean? ;)

4731
Games / Re: [Hosting] Total Annihilation: Spring
« on: June 11, 2010, 04:31:11 PM »
I'm coming. :D

4732
Modification Help / Re: The Bug Mods
« on: June 11, 2010, 04:21:15 PM »



guess

4733
Games / Re: [Hosting] Total Annihilation: Spring
« on: June 11, 2010, 04:18:20 PM »
I couldn't take any chances. Anyways we should branch out and try other mods. Kernal Panic,  War evolution, ect.

Kernal Panic is a very interesting mod. And the "very easy" AI is so good at smashing newbies. :D

4734
Creativity / Re: Adventures in White II
« on: June 11, 2010, 12:57:52 AM »
bump  :cookieMonster:

4735
General Discussion / Re: Are the Online Servers are Getting Worse?
« on: June 11, 2010, 12:53:05 AM »
I should host those racing servers again. There were always popular and I haven't seen a single racing server in a good while. :C

4736
Games / Re: [Hosting] Total Annihilation: Spring
« on: June 10, 2010, 04:08:46 AM »
We had another fun game tonight. :D

Me and Ryk again two bots.

4737
Modification Help / Re: The Bug Mods
« on: June 08, 2010, 10:02:39 PM »
Server is up, I hope. I've still been having some problems :C

down now.

4738
Suggestions & Requests / Re: national socialist Zombies!
« on: June 08, 2010, 07:57:11 PM »
don't we already have the basic weapons for this?

4739
Games / Re: [Hosting] Total Annihilation: Spring
« on: June 08, 2010, 07:45:22 PM »
That was the funnest (and funniest) Spring game I have ever played! :D

4740
Games / Re: Source Engine 2 announced at E3
« on: June 08, 2010, 05:29:51 PM »
yay

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