Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ArmyUnit

Pages: 1 ... 431 432 433 434 435 [436] 437 438 439 440 441 ... 490
6526
Gallery / Re: Krystal's Clan Application: Laser Cannon
« on: July 07, 2009, 08:37:12 PM »
wow nice

9/10

6527
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 08:35:04 PM »
some of the bugs have way too contrasty lighting. Thats cause you scaled in object mode, it messes up the lighting. To fix it either select the model and press alt+s to reset the scale then scale down in edit mode or add a cube, then click on your model and click on the cube while holding shift and click ctrl+J to join the models. Then simply delete the cube in edit mode.

I'm going to use the cube method, I already did the bug :D
Ya, I made these models before I knew that it would mess up the lighting if I scaled them. :P thanks

6528
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 08:17:48 PM »
Fixed the freakish letters issue, yay!

Did you change the worm colors with the colors I sent you?

No, I haven't gotten around to it yet :P

6529
Clan Discussion / Re: Krystal's Clan [KC]
« on: July 07, 2009, 07:55:17 PM »
PatrioticPineapple

lol nice name XD

6530
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 07:54:39 PM »
We keep using the Zombie mod, and just release it from MeadiFire

Ya maybe, I think the WOB system would work well with this mod later on though. (for Hive Invasion)

I didn't get you PM yet D:

6531
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 07:52:34 PM »
where did you get that map?

Sent PM

6532
Modification Help / Re: Forest fort PACK.
« on: July 07, 2009, 07:51:23 PM »
any progress?

6533
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 07:44:53 PM »
Yes moar pics.

Also: You need to make it so that some more of the bands on the scorpion are colored, I have a PM telling which ones should.

I know how to fix the color glitch, thanks to Darkstar.

Ok thanks. /waits for PM

Also, one thing I forget to add in my previous post, is hopefully in the next beta version is most of the bugs will have completely different sounds. Does anyone have any good hissing like sounds?

I realized we have a slight problem, since the zombie mod isn't on RtB and some people say it doesn't work in V12, I don't know if we should use it. Our options are:

We keep using the Zombie mod, and just release it from MeadiFire
We make our own AI script (or take parts form the zombie mod)
Or we could ask Ryk if we could use his WOB bot system

6534
Modification Help / Re: Hydralisk's models. *MORE MODELS*
« on: July 07, 2009, 06:47:27 PM »
nice, the Hydralisk needs work. The sward is good.

6535
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 06:27:07 PM »
Warning: Image heavy post ahead!

To begin, here are lots of pictures of several test battles I've done

---Old test---

This is a test I did way back there.








---Forest Test---

This is an old test I did in the forest map.






---CtF Battle "The Vally of Wounded"---

Basically I accidentally turned on the downed option and decided I would leave it on. :P
















---Slate Spooky Test---

Don't ask me how this happened... this screenshot turned out well though. XD
 



---Bedroom Test---

Screenshots of a newer version of the mod.














---Sahara Desert Dark Test---

My latest screenshots, and a preview of part of one of my other projects, the Heavy Rocket Launcher.













The next beta update will include:

Way more animations (thanks to Darkstar)
Bug fixes
The bugs won't have any jump sound (requested by Blockoman)
Other things I can't remember right now



I can help you fix the weird colors glitch, but I need to see the code and everything, I would code in the function and stuff.

That would be great, but I still could just be something with the model, so I want to check though that first.

Needz moar PM with newest update.

And you forgot the Stag Beetle, wasp, and queen bee in the other mods' progress.

Sorry, I will try to remember to PM the team more often. :P

edit: not all of the pictures showed up! D: Heh, they weren't much.

6536
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 03:01:49 PM »
lol, one sec, updates coming up. (and pictures)

6537
Modification Help / Re: Bug zombies mod
« on: July 07, 2009, 01:38:21 PM »
It seems that almost all of the posts, we are bumping it, then something gets made. It's now like:

Bump
Bump
Some post
Bump
Bump
Bump
Some post
Some post
Some post
Progress
Some post
Bump
Bump
Some post
Some post
Bump

lol, I haven't been able to work on this very much lately because I do have some other projects going, my grandparents are staying over for a few weeks, and I do have a small amount of summer school D:  I'll post updates later today. :) Just so you know, most of the updates are animations.

well if this dies i can always just post the beta(it won't be finnished but it will be something)

You don't know what I'd do to you if you did that... this mod ISN'T GOING TO DIE!  :<

6538
Music / Re: StarHawk's Tactical Package
« on: July 07, 2009, 01:32:24 PM »
What exactly is this?

6539
Modification Help / Re: survivalRP - chuggin' right along
« on: July 06, 2009, 10:17:43 PM »
Much better :D

6540
Clan Discussion / Re: Krystal's Clan [KC]
« on: July 06, 2009, 09:56:02 PM »
Alright I'm back I'm back

Where was Krystal you may be asking. Well, my good friends, not here! Hahahah.

Anyway, Katiebeth, why have you said like 400 times that you're going to apply, but I do not recall you ever actually doing it once?

We already know where you weren't. Where did you go anyway?

Pages: 1 ... 431 432 433 434 435 [436] 437 438 439 440 441 ... 490