Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ArmyUnit

Pages: 1 ... 465 466 467 468 469 [470] 471 472 473 474 475 ... 490
7036
Faces, Decals, Prints / Re: LCARS Prints
« on: March 03, 2009, 08:24:18 PM »
This looks really cool, and I will download, but I would like to see what they look like first.

7037
Suggestions & Requests / Re: vehicles with turrets
« on: March 03, 2009, 06:15:58 PM »
 
no... i mean like a boat with a missile launcher and machimeguns so... like a boat with 2 of the tank heads on it so it could bom the coastline and have antiaircraft guns and pretty much own or a warship the size of huge that can fly in the air and has like plasma turrets

I think vehicles like those would be awesome!

I have a feeling that you have a big imagination.

me too :D

7038
Modification Help / Re: Help with sending models into blockland
« on: March 03, 2009, 06:11:30 PM »
Well if you want I could try to fix it. Just PM me the download link to the zip with all the files. just make sure you include the sketchup file, because milkshape can't import DTS files.

7039
Gallery / Re: Pie sneak peek
« on: March 03, 2009, 06:09:33 PM »
Will be good for prop use as well.

That's actually one of the main reasons I'm making this.

7040
Modification Help / Re: Help with sending models into blockland
« on: March 03, 2009, 02:05:48 AM »
It should work, maybe you should try Milkshape. (only you need to buy it, so, maybe not)

7041
Add-Ons / Re: Event - ifPlayerDirection
« on: March 02, 2009, 11:12:57 PM »
Use player transform to make the playr face the way you want when he/she/it faces "the way" (lol)

ok

7042
Modification Help / Re: Help with sending models into blockland
« on: March 02, 2009, 11:11:17 PM »
no, I don't think so. What modeling program are you using?

7043
Add-Ons / Re: Event - ifPlayerDirection
« on: March 02, 2009, 10:05:41 PM »
can you make it so if player is, say, facing north, it will change the facing to south?

this is cool to. :)

7044
Modification Help / Re: Help with sending models into blockland
« on: March 02, 2009, 10:01:17 PM »
to give it color, you need to give each part the right "texture". Here is an example:



The model has the "black50" texture assigned to the black parts. So if you made there be black parts in your model, it won't look black in-game unless you have the black50 texture assigned to the right parts.

Note: I use Milkshape, just so you know.

I hope I helped.

edit: I can't help with the 3rd person view thing. All I can say is make sure that you export it right.

7045
Gallery / Re: [NWB] Travel Through Time [WIP] [IMG HEAVY]
« on: March 02, 2009, 09:49:00 PM »
I would be happy to help build the Modern times era, but I don't have much time on my hands so I don't knoe if I could. :(  But if we don't get a Modern era, I hope we get a wild west era. :)

7046
Gallery / Re: Pie sneak peek
« on: March 02, 2009, 06:08:09 PM »
Add seems (sp?) to the middle of it like a real pie :D

ya I was thinking of doing that.

Oh and this is my first weapon btw.

7047
Gallery / Re: Pie sneak peek
« on: March 02, 2009, 01:58:13 AM »
lol it's blocko pie :)

7048
Gallery / Pie sneak peek
« on: March 01, 2009, 08:23:06 PM »


Muffinmix made the emitters and helped me with the script.

Feel free to give suggestions. Please tell me what you think of the model.

I still need to fix a few things (the icons)

Also, it makes splat sound when it hits, but if anyone has any other splat sounds I would be happy to try them. (the current sound isn't the best. :\ )

7049
Add-Ons / Re: Vehicle Events - V1 - OnVehicleTouch and a few outputs.
« on: February 28, 2009, 02:32:59 PM »
cool  :D

7050
Add-Ons / Re: One's crosshair
« on: February 28, 2009, 12:22:30 PM »
Ya it's pretty good. :) If I could find a way so it could be used with the switchable-in-game cross hair script
then I would use it.

Pages: 1 ... 465 466 467 468 469 [470] 471 472 473 474 475 ... 490