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Messages - Daniel.S

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121
Add-Ons / Re: [Brick pack] House bricks UPDATE (V2)
« on: February 16, 2017, 12:05:30 PM »
Off Topic: I noticed you where doing something on your server, may I ask what?
I were working on
This
And this

122
Creativity / Re: The International Gay Club (Mom Stuff)
« on: February 15, 2017, 11:15:32 AM »
I cleaned the house.

124
Creativity / Re: The new and improved 3D model topic!
« on: February 14, 2017, 05:42:10 PM »

Going to fix tomorrow and probably release it.

You have to place nodes where you want your wheels to be, you can do this by hovering over the 3D view, press Shift and A, go to 'Empty' and select 'Single Arrow', create four of these for each wheel, then move the arrows to where you want the wheels to be, then name the arrows 'hub0' (front-left wheel), 'hub1' (front-right wheel), 'hub2' (back-left wheel), and 'hub3' (back-right wheel')

If your wheels aren't rotated correctly in-game, try spinning each of the nodes by 90 degrees

Also, make sure the origins of your objects and nodes are centered onto the grid, you can do that by selecting everything with A, press Shift and S, then select 'Cursor to Center', then press Shift, Ctrl, Alt and C (great hotkey, i know), and select 'Origin to 3D Cursor'

This will make it so that none of your objects spawn or appear weirdly in-game

Thanks for that but I already know how to add wheels it's just it wasn't showing up but Master King Deaddude fixed it for me by renaming some stuff.

I just need it so that the back wheels are bigger because that's how tractors are meant to be

125
Creativity / Re: The new and improved 3D model topic!
« on: February 12, 2017, 10:28:56 AM »
Do you have a translucent material on the tractor model?
No, I don't add glass to the vehicles because sometimes it glitches out and looks like it's always on top of the water

126
Gallery / Re: dads home (VIDEO)
« on: February 12, 2017, 07:29:06 AM »
I pissed my self so hard watching this, LOVE IT MAKE MORE!

127
Creativity / Re: The new and improved 3D model topic!
« on: February 12, 2017, 02:26:50 AM »
The wheels are a separate DTS file which needs to be a single wheel in the center of the 3D environment of your modelling program
Would you mind having a look at the file for me please, They use the default jeep tires

128
Creativity / Re: The new and improved 3D model topic!
« on: February 11, 2017, 10:43:17 PM »
wowsers that's really really good

wheels could use some smoothshading in spots though.
Lol thanks the wheels ain't staying they are ugly as hell

I got it in Blockland with all the right colours and the green is colourable but the wheels don't load :/



129
Creativity / Re: The new and improved 3D model topic!
« on: February 11, 2017, 10:06:12 PM »
I had a go at making a tractor for my server. What do you think? there is no seat or interior yet

130
Drama / Re: "I AM BUZZWAKER XDXDDDDD" spamming on tezuni's prison escape.
« on: February 11, 2017, 06:58:03 PM »
according to the man himself

either there's someone going around acting as him or he's lying
He's lying he is actually the guy

131
Add-Ons / Re: [Server] SkyChange: Change Skybox textures with commands.
« on: February 11, 2017, 06:17:57 PM »
Ok, I went and checked the code:


$SkyChange::name = "SkyChange";

Did you want to do something with this? It's never used and you can just remove it.


package SkyChange
{
...
};
activatePackage(SkyChange);


It's not necessary to use a package here, just put the function normally.
You use packages if you want to extend a function that already exists, for example making players explode when they jump.


$path = "Add-Ons/Sky_" @ %filename @ "/" @ %filename @ ".dml";      
if(%cl.isSuperAdmin)
{
   
   if(!isFile($path))
   {
      messageClient(%cl, '', "\c5" @ "[SkyChange] " @ "\c2Skybox:\c0 '" @ %filename @ "' not found.");
   }
   else
   {
      setSkyBox($path);
      messageAll('', "\c5" @ "[SkyChange]" @ "\c2 changed skybox to \c5'" @ %filename @ "'");
   }
}


You should use a local variable (with %) here. Global variables (with $) are only for things you want to keep when the function exits.
They're also shared between all add-ons, so if another add-on uses the global "$path" there might be a problem.


function reloadMe()
{
   exec("Add-Ons/Server_SkyChange/server.cs");
}


You should remove things like that before you release an add-on.

Just a question but why does the code have to look fancy or have to look a curtain way? does it take longer if it has unused stuff or longer commands in? I'm not being a richard about this I'm just asking.

If it works isn't that all that matters?

132
Drama / Re: BL_ID 46457 - Spamming chat
« on: February 10, 2017, 03:52:38 PM »
His name before this was Master Greif. Don't know why he's doing this he just joined and started with it.

133
Wow... Just wow. It's amazing I love it and I want to play it

134
Drama / Re: I Apologize To Everybody
« on: February 09, 2017, 07:23:27 PM »

135
Drama / Re: Ki (Tried to connection spam my server)
« on: February 09, 2017, 07:21:57 PM »

It's not Ki it's just a Ki wanna be richardhead.

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