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Messages - Transformer

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301
Suggestions & Requests / Re: Options
« on: March 18, 2011, 05:51:00 PM »
Quote
No, calling people who don't do what you want lazy is a stuffheaded act.
I can't make events, but I can script.

I'm sorry about that last post I guess I got frustrated posted somethings I shouldn't have. I guess I took the "too many events"  by the amount in the event tab in game not in making the events.

302
Suggestions & Requests / Re: Space Helmet
« on: March 18, 2011, 04:49:17 PM »
Quote
Port it? It's my helmet. Hurp.

And no, this suggestion is silly. So unless you have a good reason other than "I wun2empress mai fwends wit my awsum helmat!?11!", it's staying in my Add-Ons folder.

It's not to impress my friends, I'm making a Futuristic Space Army RP and I need a more better helmet than the Square piece of crap. If you don't believe me I can post pics of what I have so far (I don't have a lot done right now doing a lot of it over break)

Your helmet is a masterpiece unlike the avatar Space helmet piece of square crap.

303
Suggestions & Requests / Re: Space Helmet
« on: March 18, 2011, 09:06:39 AM »
@swat one 
How would I do that?


@Deathwishez
Could you port that (if needed) and post it or PM me a DL link. it looks really cool

304
Suggestions & Requests / Re: Options
« on: March 17, 2011, 10:58:46 PM »
-snip-

305
Suggestions & Requests / Space Helmet
« on: March 17, 2011, 10:56:12 PM »
Can someone Make a space helmet that also has events such as:

Input
/IfSpaceHelmetOn
/IfSpaceHelmetOff

I'm making a SpaceRP and I want an effect that if you go out in an area and you don'y have protection you slowly die.

306
Suggestions & Requests / Re: Options
« on: March 17, 2011, 08:27:45 PM »
Quote
I has this idea, but it was shot down due to it needing "Too many events."

I don't think it's too many. I just think their Lazy if it's too many events for them

307
Suggestions & Requests / Re: Suggestion: Change
« on: March 16, 2011, 06:42:00 PM »
I agree. There needs to be a New mod that everyone will like. I had suggested that someone makes new stuff to wear that goes in the Avatar settings but everyone who did it just said they don't know what's used to do it. I think if they liked the idea they would have looked into it. also I do agree clothes stuff tho I dont use them mainly because never had the need to use them but they are a good.

308
Suggestions & Requests / Options
« on: March 16, 2011, 06:14:23 PM »
Kind of the Idea in the city RP systems were they have:
1. View Lot
2. Buy Lot
3. Sell Lot
Except this is events so the events would be
Input
/OnOption1
/OnOption2
/OnOption3
/On Option4

Output
/SetOption [# of Options]
/Display Options [Center,Bottom, Chat Message]


When you do Display Options it is were you type in to the chat 1, 2, 3, etc.

309
Add-Ons / Re: Dragunov SVD
« on: March 08, 2011, 09:04:30 PM »
No Offense but the barrel has to be longer In this other game (Combat Arms) the barrel is have the length of the gun

310
Help / Re: In Game Activate problem
« on: November 01, 2010, 12:29:42 PM »
NVM. It's a Defective add-on

311
Help / Re: In Game Activate problem
« on: November 01, 2010, 12:08:53 PM »
I found my problem. I didn't have the latest RTB. lol.

312
Help / Re: In Game Activate problem
« on: October 31, 2010, 03:16:01 PM »
I'm trying re downloading Blockland and importing the add-ons I had before.

313
Suggestions & Requests / Re: Baseplate bricks
« on: October 31, 2010, 01:56:49 PM »
Quote
http://www.box.net/shared/dru5c4tplf
There you go. I made these a while ago.
Called Baseplate Terrian because I made them to use as terrian blocks.

Thank you.

314
Help / Re: In Game Activate problem
« on: October 31, 2010, 01:54:51 PM »
Quote
Turn raycasting on for the bricks you wish to activate.

I'd found it out when I just planted a JVS Door and tried to open it. Also I tried it on a New 1x4x5 that I evented and that didn't work.

315
Help / Re: In Game Activate problem
« on: October 30, 2010, 03:38:06 PM »
Update: I changed to all my player types it doesn't work for any of them

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