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Topics - Crysist

Pages: 1 [2] 3
16
General Discussion / Texture Glitch Fix
« on: January 28, 2010, 03:54:48 PM »
The new version doesn't seem to have the 'disable vertex buffer objects' pref. If you're having texture glitches find this pref:
Code: [Select]
$pref::OpenGL::noVertexBufferObjects = "0";Set this pref to 1. Hope this helped, cause it helped.
Or:
Go to the console by hitting the [~] key (Which is normally to the left of your [1] key) and then copy and paste that code into the console and hit [Enter] to send it

Also, the option you're looking for, Crysist, is in the Advanced tab in the Options menu

17
Off Topic / Crysist's Computer Upgrade
« on: January 16, 2010, 08:34:31 AM »
Hi, I really want to upgrade my comp, but I don't know much about this stuff. I need more RAM, graphics card, and I don't know about this, cause the better graphic cards are PCI 2.0 eXpress or something. Yet my crad I'm using right now is a PCI, so I think the slot I have right now is the same and no the eXpress thing? I don't really know but after looking around I found these: Processor and Graphics Card. These fit my budget of 300$ + Birthday Mystery Extra and are rated really good. I've heard you need a new motherboard for a different card, but I don't know if I already have it. For RAM, I'm not sure. Can somebody help and also tell me if I might need any other stuff? Also here's my horrible specs:


18
Modification Help / Crazy Spring & Console Errors
« on: December 30, 2009, 03:22:16 PM »
I'm trying to make a vehicle with no spring and it has low mass. (Basically like a matchbox car)
This is the block of code with the spring.
Code: [Select]
datablock WheeledVehicleSpring(RoboSpring)
{
   // Wheel suspension properties
   length = 0.05; // Suspension travel
   force = 6000; //3000; // Spring force
   damping = 800; //800; // Spring damping
   antiSwayForce = 6; //3; // Lateral anti-sway force
};

Tires:
Code: [Select]
datablock WheeledVehicleTire(RoboBigTire)
{
   // Tires act as springs and generate lateral and longitudinal
   // forces to move the vehicle. These distortion/spring forces
   // are what convert wheel angular velocity into forces that
   // act on the rigid body.
   shapeFile = "./Wheelbig.dts";

mass = 5; //10
    radius = 1;
    staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

   // Spring that generates lateral tire forces
   lateralForce = 18000;
   lateralDamping = 4000;
   lateralRelaxation = 0.01;

   // Spring that generates longitudinal tire forces
   longitudinalForce = 14000;
   longitudinalDamping = 2000;
   longitudinalRelaxation = 0.01;
};
datablock WheeledVehicleTire(RoboSmallTire)
{
   // Tires act as springs and generate lateral and longitudinal
   // forces to move the vehicle. These distortion/spring forces
   // are what convert wheel angular velocity into forces that
   // act on the rigid body.
   shapeFile = "./Wheelsmall.dts";

mass = 2; //10
    radius = 1;
    staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

   // Spring that generates lateral tire forces
   lateralForce = 18000;
   lateralDamping = 4000;
   lateralRelaxation = 0.01;

   // Spring that generates longitudinal tire forces
   longitudinalForce = 14000;
   longitudinalDamping = 2000;
   longitudinalRelaxation = 0.01;
};
I needed different wheels on some mounts so I did:
Code: [Select]
function Robovehicle::onadd(%this,%obj)
{
parent::onadd(%this,%obj);

%obj.setWheelTire(0,RoboBigtire);
%obj.setWheelTire(1,RoboBigtire);
%obj.setWheelTire(2,RoboSmalltire);

%obj.setWheelSpring(0,RoboSpring);
%obj.setWheelSpring(1,RoboSpring);
%obj.setWheelSpring(2,RoboSpring);

%obj.setWheelSteering(0,0);
%obj.setWheelSteering(1,0);
%obj.setWheelSteering(2,-1);

%obj.setWheelPowered(0,true);
    %obj.setWheelPowered(1,true);
%obj.setWheelPowered(2,true);
}
And when I spawn the vehicle, it has wheels, it bounces all over the place, and I get this console error:
Code: [Select]
setWheelTire:  datablock does not exist (or is not a tire)
setWheelSpring:  datablock does not exist (or is not a spring)
setWheelTire:  datablock does not exist (or is not a tire)
setWheelSpring:  datablock does not exist (or is not a spring)
setWheelTire:  datablock does not exist (or is not a tire)
setWheelSpring:  datablock does not exist (or is not a spring)
Can anyone help?

19
Modification Help / Deleting a Line in a File
« on: December 09, 2009, 08:21:56 PM »
How would you delete a line in a file? As an example, I have an ID list for something and I want to make a servercmd to delete a certain line, like /deleteid 1337 would delete a line in the file that says 1337, how would I do this?

20
Modification Help / Fan Not Executing Files?
« on: November 21, 2009, 10:07:36 AM »
I get this in the console upon executing it.
Code: [Select]
==>exec("Add-Ons/Vehicle_Fan/Server.cs");
Executing Add-Ons/Vehicle_Fan/Server.cs.
Executing Add-Ons/Vehicle_Fan/fan_Spring.cs.
Executing Add-Ons/Vehicle_Fan/fan_Tire.cs.
Activating package: Fanpkg
 package Fanpkg is already active
OK, but when i change the slightest bit of code, or a model, I don't get why I get this
Code: [Select]
==>exec("Add-Ons/Vehicle_Fan/Server.cs");
Executing Add-Ons/Vehicle_Fan/Server.cs.
ResourceManager::loadStream: 'Fan_Spring.cs' Not in the zip! (Add-Ons/Vehicle_Fan.zip)
exec: invalid script file Add-Ons/Vehicle_Fan/fan_Spring.cs.
ResourceManager::loadStream: 'Fan_Tire.cs' Not in the zip! (Add-Ons/Vehicle_Fan.zip)
exec: invalid script file Add-Ons/Vehicle_Fan/fan_Tire.cs.
Activating package: Fanpkg
 package Fanpkg is already active
For example, if I changed:
Code: [Select]
//Codesnippet
 {
    %target.playThread(2000,SlowDownAni);
%target.startup=0;
 }
//Codesnippet
to:
Code: [Select]
//Codesnippet
 {
    %target.playThread(100,SlowDownAni);
%target.startup=0;
 }
//Codesnippet
I would get that error.
What am I doing wrong?

21
Add-Ons / Halloween Pack [UPDATED]
« on: October 28, 2009, 08:45:22 PM »
Halloween Pack

Boo!

For all your halloween needs.

Includes:
► Witch Broom (Item turns into Vehicle)
► Pumpkin (Vehicle with removable top)
► Ghost Player (/ghostMe)
► Witch Hat (/witchHat)

Screen Shots



Authors

Slicksilver555 (1359)
Crysist (8226)
Cheeseburger (4679)


Important Notice:
If you have joined Slicksilver555's Halloween Server or any servers hosted by Slicksilver555 in the past month, please delete your Add-Ons/Pack_Halloween folder before downloading.

Download
Pack_Halloween.zip

Updates
V1.0
► Release.
V1.01
► Ghostme is no longer usable in a minigame.
► The Pushbroom add-on is now required for the witchbroom.
V1.02
► Ghostme works, but still only outside a mini. ?
V1.03
► The pushbroom add-on is now properly required for witchbroom. ?
V1.04
► Ghostme works now. ?
V1.05
► New file still having pushbroom unfixed, is now fixed. ?

22
Help / Blockland Not Opening
« on: July 30, 2009, 01:42:34 PM »
I recently reformatted my computer and reinstalled Blockland, and when I try to open it the console opens for a fraction of a second before disappearing.

Console

Code: [Select]
//-------------------------- 7/30/2009 -- 14:31:44 -----
Processor Init:
   Intel (unknown, Pentium 4 family), ~2.95 Ghz
     (timed at roughly 2.96 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v12
Module Directory: C:/Program Files/Blockland

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Somebody please help.

23
Gallery / Tribute to Michael Jackson
« on: July 01, 2009, 11:55:08 AM »
As a tribute to Michael Jackson DeathKillerX, Arcleader, Coburn, and I made this grave.


Michael Jackson
1958-2009

24
Help / New Graphics Driver = Fail?
« on: March 28, 2009, 02:39:55 PM »
Earlier today, I thought I should update my drivers because of the random polygon appearing every now and then, so I type in ATI, go to the site enter in my drivers information and Install the divers, restart comp then go on a server, and guess what, probably 10 time more flying polygons everywhere!
Picturess








How can I fix this problem, or reduce it?

25
Drama / Saber Ninja
« on: December 21, 2008, 09:44:01 AM »
http://forum.blockland.us/index.php?topic=53850.0
http://forum.blockland.us/index.php?topic=53849.0
http://forum.blockland.us/index.php?topic=53848.0
http://forum.blockland.us/index.php?topic=53846.0
http://forum.blockland.us/index.php?topic=53845.0
http://forum.blockland.us/index.php?topic=53843.0
http://forum.blockland.us/index.php?topic=53841.0
http://forum.blockland.us/index.php?topic=53834.0
http://forum.blockland.us/index.php?topic=53855.0
http://forum.blockland.us/index.php?topic=53833.0
http://forum.blockland.us/index.php?topic=53852.0
http://forum.blockland.us/index.php?topic=53857.0
http://forum.blockland.us/index.php?topic=53836.0
http://forum.blockland.us/index.php?topic=53864.0
http://forum.blockland.us/index.php?topic=53863.0
http://forum.blockland.us/index.php?topic=53865.0
http://forum.blockland.us/index.php?topic=53862.0
http://forum.blockland.us/index.php?topic=53855.0
http://forum.blockland.us/index.php?topic=53858.0
http://forum.blockland.us/index.php?topic=53844.0
http://forum.blockland.us/index.php?topic=53860.0
http://forum.blockland.us/index.php?topic=53835.0
http://forum.blockland.us/index.php?topic=53861.0
http://forum.blockland.us/index.php?topic=53854.0
http://forum.blockland.us/index.php?topic=53865.0
http://forum.blockland.us/index.php?topic=53882.0
http://forum.blockland.us/index.php?topic=53879.0
http://forum.blockland.us/index.php?topic=53880.0
http://forum.blockland.us/index.php?topic=53865.0
He's spamming useless topics, he should be banned again, look at his last posts: Gnome Attack?
Edit:Theres a firefox add-on called AdblockPlus, not only does it block ad but images so you can block the spam: AdblockPlus

26
Modification Help / Winzip... Expired?
« on: December 06, 2008, 08:38:50 AM »

I thought It couldn't expire, now how do I edit my add-on I'm working on when Winzip expired?

27
General Discussion / Pload's Prison Escape
« on: November 24, 2008, 03:53:48 PM »
It looks so fun and now there no ported version, we need. (don't flame me)

28
Modification Help / Blocko VooDoo!
« on: November 22, 2008, 09:29:24 AM »
A little Voodoo doll/blocko, and its a thrown weapon.
You throw it and it'll make a pain noise and when it blows up it makes a death sound, it has no textures on it for some reason.

29
Games / DSI Jap Wiki Translated!
« on: November 18, 2008, 07:02:03 PM »

30
Modification Help / Deadly Flying Mini Submarine!
« on: November 18, 2008, 06:29:35 PM »
I tried to make a submarine but made it's a small, siney, flying submarine then when you touch it, in crashes blockland, pic:

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