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Messages - Crysist

Pages: 1 ... 67 68 69 70 71 [72] 73 74 75 76 77
1066
Suggestions & Requests / Re: Dog mod (Warning:Image Heavy)
« on: October 27, 2008, 08:59:34 PM »
few things A. make poop able to be enabled and disabled in a GUI
B. make it leash so you can let it leash whenever you want w/o having your char hold leash umm next stop C. make it able to fight, and get hurt (five shots its dead make a doggy ash mod w/ it so you can buy a new one) D. dogs NEED to always be gotten free for addys and sadmins. E. you need them to bite or scratch like a sword damage only SLOWER like 1 hit per 3 sec F. make it so you can heal w/ a treat G. make people not admin have to walk or babysit admin dogs to get money. and H. make you be able to praise a dog and scold him. I. make it possible to find spawn item events by making it say TREASURE above your dogs head. J. make a rubber ball for your dog to play fetch w/. K. lt me PET my dog like i wanna see my dog be better or sad because i scold him or praise him or feed him too much, i wanna be able to have a FAT dog or a tiny one, make dogs come in ALL colors not FX tho (thatd be weird) last one i think it would be cool if you added a meter telling me how long till he runs away in a little mini chatbox thing so i can tell when he will run when i need to feed him. dont tell us wen to praise or scold tho, tis our dog ofcouse

Warning - while you were reading a new reply has been posted. You may wish to review your post.  NOU!
good idea, but sadly i don't know how to script so i need scripters.

1067
Should be in clan discussion

1068
Suggestions & Requests / Re: Dog mod (Warning:Image Heavy)
« on: October 27, 2008, 06:08:01 PM »
Lol. I really like the new models, need models for my own projects though.
ok i help

1069
Add-Ons / Re: ResourceMod
« on: October 27, 2008, 05:09:48 PM »
works great  but i found a bug or 2, i was grabbing flowers while testing then i got some trees, then i went to get rosebush i picked it, it says there are only 27 hits but after 27 it still kept going i got up to 207/27, please fix this, i want my rosebush!

1070
Suggestions & Requests / Re: Super Mario items
« on: October 27, 2008, 04:57:29 PM »
SUPER BLOKIO BROS.!
SUPER BLOKIO GALAXY!

1071
Suggestions & Requests / Re: Blocko Wolf/Bear
« on: October 27, 2008, 04:54:51 PM »
blockoman, i mad a dog, go to my dog fourm and check it out, it might give you an idea of what you wolf model should look like

1072
Suggestions & Requests / Re: Dog mod (Warning:Image Heavy)
« on: October 27, 2008, 03:47:24 PM »
i dont like the pic and its inpoapit SOME kids play this
your afraid of a stuff sucker? you spelled inappropriate wrong, you think there are little kids here, well you are one

1073
Models with joints and such, mapping, simple scripting, or if you mean models, prop-ish stuff, some weapons, some vehicles.
EDIT: Damn, I forgot to save the camera.
me too with props

1075
Suggestions & Requests / Re: Dog mod (Warning:Image Heavy)
« on: October 26, 2008, 03:06:19 PM »

1076
Suggestions & Requests / Re: Dog mod (Warning:Image Heavy)
« on: October 26, 2008, 02:49:16 PM »
more pics, sorry they're small
WARNING:IMAGE HEAVY
Dog Treat

Leash

Poo-a-Succa 5000

Sled

Water Bowl

1077
Suggestions & Requests / Re: Dog mod
« on: October 26, 2008, 02:15:38 PM »
Remember, we can't get ahead of ourselves. Let's first finish the most important stuff, then start on extra ideas.

Admin only: /EnableDogPoo
                  /DisableDogPoo
                  /EnableDogAttack
                  /DisableDogAttack

Extra ideas to be worked on after dog models are done:

Treat: gives your dog health(model done)
Fire Hydrant: your dog pees on it(good idea)
Water Health Script: dog gains health by "drinking" from water blocks(good)

also i don't know how the script for the 50th time im only modeling but i need someone to do scripts and (ondogdrink/dog/addhealth/10)?

1078
Suggestions & Requests / Re: Dog mod
« on: October 26, 2008, 12:58:31 PM »

1079
Suggestions & Requests / Re: Dog mod
« on: October 26, 2008, 12:22:49 PM »
What? How would it be illegal? And the dog wouldn't get hurt, only the person who was atacked.

And about the poop thing, good idea, but you should be able to turn it on/off.

Same with attack function.

Oh, the cage could be a 8x8 cube with a door in the side. The dog doesn't actually go in, it just walks through it, then disappears.
good and the poo, i made the "Poo-a-Succa 5000", it sucks up poo! and the cage good idea but it should look like a cage, and there should be different typs like normal crate, cage, heavy steel cage, wood crate, cardboard box, igloo dog house, ect.

1080
Suggestions & Requests / Re: Dog mod
« on: October 26, 2008, 11:52:27 AM »
Good idea. Do you like my thought on the attack command?
I like it but that would be bad cause it illegal and I don't want dogs die unless their illegal, so on with the ban dog kill thing
what if the dog can poop and you have a bag to dispose the poop
ok I'll try that

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