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Messages - Crysist

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91
Gallery / Re: DOF Screenshots
« on: September 10, 2011, 02:34:19 PM »

Damn, do you have different brick textures? Or are those default?

92
Off Topic / Re: Help with Internet Speed
« on: August 29, 2011, 09:29:31 PM »
Mb =/= MB

A Mb or megabit is an eighth of a megabyte.

93
Off Topic / Re: Three years.
« on: August 19, 2011, 11:02:23 AM »
As of today I've been here exactly 3 years. I joined on the 19th of August in 2008.

94
Depression. As I recall most drugs like these work by making your brain release large amounts of serotonin, a chemical which makes you happy. Normal happiness after doing something thrilling or something of that sort will release a small amount of serotonin, your brain can restore this. Though illegal drugs release large (or all if I remember correctly) of this. Your brain isn't able to restore its level back to before and you start to have less and less of serotonin as you do more drugs. That is why you can't get as high as you were the first time  taking drugs.

95
Off Topic / Re: lovey pic (real)
« on: August 01, 2011, 10:57:47 PM »
Eh..

96
Off Topic / Re: lovey pic (real)
« on: August 01, 2011, 10:48:16 PM »
Nobody would get a tattoo of a teddy bear with a Santa hat next to a bunch of plants. Its a lamp.

97
Off Topic / Re: How tall are you and how much do you weigh?
« on: August 01, 2011, 10:46:39 PM »
5'9''~
122 lbs

98
Drama / Re: Drama - Important
« on: July 28, 2011, 11:31:53 PM »
Why do people self drama, they never say why.


Why is this ark? Are you sick of yourself for loving the nines and not the fives?

99
Modification Help / Tire Settings
« on: July 25, 2011, 03:20:05 PM »
What do the settings for tires and springs do?

Like these
Code: [Select]
datablock WheeledVehicleSpring(YayvehicleSpring)
{
   // Wheel suspension properties
   length = 0.6; //0.4; // Suspension travel
   force = 6000; //3000; // Spring force
   damping = 800; //600; // Spring damping
   antiSwayForce = 6; //3; // Lateral anti-sway force
};
and
Code: [Select]
datablock WheeledVehicleTire(SupervehicleTire)
{
   // Tires act as springs and generate lateral and longitudinal
   // forces to move the vehicle. These distortion/spring forces
   // are what convert wheel angular velocity into forces that
   // act on the rigid body.
   shapeFile = "./maraudertire.dts";

mass = 10; //10;
    radius = 2; //1;
    staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

   // Spring that generates lateral tire forces
   lateralForce = 18000;
   lateralDamping = 4000;
   lateralRelaxation = 0.01;

   // Spring that generates longitudinal tire forces
   longitudinalForce = 14000;
   longitudinalDamping = 2000;
   longitudinalRelaxation = 0.01;
};
Could someone explain to me what these do, how changing them would effects tires?

100
Modification Help / Re: Paintable vehicles with windows
« on: July 22, 2011, 09:33:57 PM »
The attachment is the texture i use for windows on my vehicles. It is completely solid, but in-game it is transparent, and has a slight greenish tint to it. It also does not take in any paint color.
How?

101
Modification Help / Paintable vehicles with windows
« on: July 22, 2011, 02:31:15 PM »
Any windows I make will tint the color you painted the vehicle, yet if you keep the color blank it will stay the same.

I made an example of this

First is not painted, second is painted red, third is yellow. See how the part that is transparent blue change color.






How would I make the window stay the same color even when I paint the vehicle? In this case make it stay a transparent blue.

102
Creativity / Re: The new and improved 3D model topic!
« on: July 22, 2011, 01:33:02 PM »
He wants a translucent texture for a vehicle that won't be overridden by whatever someone paints it with the paint can.
Yes. Any windows I make will turn to like a transparent red when you paint it red, yet if you keep the color blank it will stay the same. Anyone have any ideas?


Edit: Example attached
First is not painted, second is painted red. See how the part that is transparent blue change color.

Edit2: This probably isn't the best place to ask for help, I'll make a topic

103
Creativity / Re: The new and improved 3D model topic!
« on: July 21, 2011, 08:32:20 PM »
Does anyone know how to make a texture for a vehicle in MS3D be transparent, yet paintable and so it won't change color? Like for a window which is a blue tinted window not to change to a red when you paint the vehicle red?

104
Creativity / Re: The new and improved 3D model topic!
« on: July 21, 2011, 11:37:11 AM »
Does anyone know how to make a texture in MS3D be transparent yet paintable and not change color. Like for a window which is slightly blue not to change to a red when you paint the vehicle red?

105
Forum Games / Re: Claim New York >:C
« on: July 19, 2011, 09:47:47 PM »
So I no longer live in Suffolk, but now Joriciville?

:C

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