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Gallery / Re: DOF Screenshots
« on: September 10, 2011, 02:34:19 PM »Damn, do you have different brick textures? Or are those default?
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Damn, do you have different brick textures? Or are those default?
datablock WheeledVehicleSpring(YayvehicleSpring)
{
// Wheel suspension properties
length = 0.6; //0.4; // Suspension travel
force = 6000; //3000; // Spring force
damping = 800; //600; // Spring damping
antiSwayForce = 6; //3; // Lateral anti-sway force
};anddatablock WheeledVehicleTire(SupervehicleTire)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeFile = "./maraudertire.dts";
mass = 10; //10;
radius = 2; //1;
staticFriction = 5;
kineticFriction = 5;
restitution = 0.5;
// Spring that generates lateral tire forces
lateralForce = 18000;
lateralDamping = 4000;
lateralRelaxation = 0.01;
// Spring that generates longitudinal tire forces
longitudinalForce = 14000;
longitudinalDamping = 2000;
longitudinalRelaxation = 0.01;
};Could someone explain to me what these do, how changing them would effects tires?
The attachment is the texture i use for windows on my vehicles. It is completely solid, but in-game it is transparent, and has a slight greenish tint to it. It also does not take in any paint color.How?
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He wants a translucent texture for a vehicle that won't be overridden by whatever someone paints it with the paint can.Yes. Any windows I make will turn to like a transparent red when you paint it red, yet if you keep the color blank it will stay the same. Anyone have any ideas?
Does anyone know how to make a texture for a vehicle in MS3D be transparent, yet paintable and so it won't change color? Like for a window which is a blue tinted window not to change to a red when you paint the vehicle red?