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Messages - Night_Hawk

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106
So I have some exciting news to tell you. Engine sounds are now a working concept!

Thanks to the suggestion posted by Filipe, Buddy and Conan were able to develop a support mod that allows cars to pitch-shift and change gears based on maxWheelSpeed--emulating the Engine Sound!

This was one of the reasons the Estate took a bit of time to release, because I had the privilege's to help test the mod to make sure it works before it was released to the public, and now I am happy to announce that the Polus Estate is released, and the Drift Trike and American Express GoKart are now integrated with this mod!

Here are some test videos of the concept working

Be sure to check out and download the Support Mod here, and enjoy the new Swedish wagon!

Link to the Estate here.

107

The Polus Estate brings one of the finest 1-Ton Wagon and Sedans from Sweden; one of the first from them to come to Blockland: The Volvo 850 and V850 Estate. This mod packs a whole bunch of features, including the newly introduced support mod: Engine Sounds!






FEATURES
  • 4 Variants: 2 Normal for the Wagon and Sedan, Plus 2 more for Police Variants
  • Shift Brick Car Controls: Use shift brick left and right for turn signals, and shift brick down (numpad 5) for hazards; Press shift brick toward (Numpad 2) for Police Sirens
  • Livery wrap swapping via Custom Vehicle Support(Police Variants Only)
  • Functioning headlights with light key, brakelights, and reverse lights
  • Engine Sound: For the first time in BL history, thanks to Buddy and Conan for developing, a gear-changing pitch-modulated engine sound can be heard when driving the vehicle based on your maxWheelSpeed
  • Engine Startup and Cutoff sound effects
  • Engine Support does not interfere with /stereo




System Requirements

The following requisites below are force-executed, and will not enable the mod in-game without these in your file directory.

Support_EngineSounds - Allows the car to have the emulated engine sound while driving

Support_Garage - Allows you to customize the color and parts on each of the 4 variants.




DOWNLOAD VIA BL-ONLINE

DOWNLOAD VIA GLASS
(Requires Blockland Glass to Stay Up-to-date!)

Credentials
Teneksi - Functioning Lights and ShiftBrickCarControls Code
Buddy - Development of Engine Sounds
Conan - Development of Engine Sounds

Beta Testers
Filipe1020
Corpora1Bird
DodgeViperACR16
Mickey
Kane

108
Bump, time for a small update.

I have still to add the parts I was talking about to the Estate because I have still been having problems with my shoulders, elbows, and wrists mentioned earlier. Over the past couple of weeks, I have been to the doctors to confirm I have "mild" carpel tunnel, and overstrain/overworked muscles in my shoulders (from physical activity back in October, 2020). I just got labwork/bloodwork done since this issue is still present. Hopefully I will know some answers this week. Right now, it is slowly getting better, but despite this, I still need time to take care of myself (hence the inactivity here). I also return back to school this week, so expect the pace to not be rapid as it was in the past.

Aside that health update, I discovered in Blender 2.7 you can export UV layouts, which helped clean up the texturing of the police variants. I added a couple of new details here and there additionally.






Click to enlarge any of the photos

109
Add-Ons / Re: BlockoSedan
« on: December 26, 2020, 03:10:06 PM »
Oh....stuff

110
Off Topic / Re: MERRY CHRISTMAS EVERYONE
« on: December 25, 2020, 09:58:02 AM »
Merry Christmas! :D

111
it most certainly is not.
I brainfarted at first, but it's working again. I should have clarified that I couldn't sign into steam from BLO, but now I can.

I'll get it updated there shortly!

Done.

112
Small bump to release a small update for this mod! Can't update Blockland Online's link due to BLO being down for maintenance, so it would be beneficial if you downloaded via BLG.

Changelog
*Rewrote Shared_Script_Lights to include 4 stages of turning on the headlights
*Shared_Script_Lights now incorporates hazard lights

+ShiftBrickCarController Support

113
Add-Ons / Re: [V1.3.0](Vehicle) Nakata Aseed - A Simple FWD Sedan!
« on: December 22, 2020, 06:40:36 PM »
Small bump to release a small update for this mod! Can't update Blockland Online's link due to BLO being down for maintenance, so it would be beneficial if you downloaded via BLG.

Changelog
*Rewrote Shared_Script_Lights to include 4 stages of turning on the headlights
*Shared_Script_Lights now incorporates hazard lights

+ShiftBrickCarController Support

114
Add-Ons / Re: [1.0] (Vehicle) Opus "Voltage" - The Magnum Opus of Blockland
« on: December 22, 2020, 06:39:35 PM »
Small bump to release a small update for this mod! Can't update Blockland Online's link due to BLO being down for maintenance, so it would be beneficial if you downloaded via BLG.

Changelog
*Rewrote Shared_Script_Lights to include 4 stages of turning on the headlights
*Shared_Script_Lights now incorporates hazard lights

+ShiftBrickCarController Support

115
Just submitted an update on Blockland Glass and soon on BL Online (down for maintenance?). These three should be updated as soon as possible with being able to use hazard lights now!


116
Modification Help / Re: NightHawk's Development Log - Polus Estate! (Pg. 5)
« on: December 21, 2020, 03:29:03 PM »
Downstairs where I sleep unfortunately flooded right at the same time it normally does this year, and I am still in pain on and off, but I do have an update to show:

I gave the Estate CVS template parts for color combinations, and a new grill and inset headlamps. I will be doing the same to the Aseed shortly.
There is temporary placeholder categories for a spoiler and a "Rack" option, where you can equip various things on the roof rack of the wagon.





I did some more research, and it turns out the v850 is actually the successor to the V70 Estate Wagon...so I don't feel as bad since they're almost identical, however, since there is an 850 Sedan...



I literally took the wagon's model and perform surgery to convert it to a sedan! It has the same properties as the wagon, ALTHOUGH, it is FWD.

Last but not least, for the first time in my development history: POLICE VARIANTS.







For both Sedan and Estate, they are faster than the default variants, and the liveries are interchangeable via CVS. You can press shift-brick-toward (Numpad2) to toggle the sirens on and off. As far as Drift Variant goes, I will not be doing them separately--as a compromise, I tweaked the handling so that you can do a "power slide" around corners (I'll get some footage here in the near future), and made the suspension softer like a Cadillac. To put in visual terms, picture handling similar to Driver 2, if not Driver: San Francisco--without yanking the handbrake.

Lastly, some more news: I messed up.
If you happened to notice with my 2020 releases, the Vortex is the only car that features hazard turn signals, whereas my other recent releases only feature left-and-right turn signals only.

The light script I used for the newer releases is apparently OLDER than the one used on the Vortex, and it is more optimized.
Because of that...



I will be working on fixing the past releases with this newer system.

117
Off Topic / Re: BLOCKLANDER OF THE YEAR 2020 - NOMINATIONS
« on: December 18, 2020, 05:29:51 PM »
I thought you blew out your shoulder ... modelling
It's a long story funny enough. I'm still recovering, and it wasn't from modeling [specifically/primarily]. It started all the way back in October doing physical activities in the garage (fabrication) and at school--I was probably using muscles that I haven't worked with as I do with daily ones. Those factors plus sitting here at the desk did it, but day by day things get better or just shift around all over the place.

Right now it's just my upper left arm that acts like I pulled a muscle, and I get pain sometimes in the left wrist (carpel tunnel). On the 9th and a couple days ago I went through physical therapy, and funny enough after the first PT appointment, I got most of my range of motion back in my elbows.

TL;DR, days go by, things get healed up or shift around. I am fine/okay right now :)



ANYWAY, I'll give it a go:
1. Me
2. Filipe
3. Cowtastic (WaffleKing)
4. Conan


119
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 14, 2020, 07:08:58 PM »
Would these sounds play directly from the vehicle or no? In other words, if you had one of those vehicle radio mods, would this affect that? I remember the Hydric's sound did.
I assume that it would. However, there is a Boombox addon that plays music from the player instead of the vehicle. The command is /boombox, and I think it's a server-sided mod (not client sided)

120
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 14, 2020, 10:49:45 AM »
I have another question, is it possible for sound VOLUME to be manipulated with vehicle speed?

If it's possible, another possible idea we can have is a transition between an idling engine sound and a running engine sound.

Picture the muscle speedkart sound: You got the idling noise when you aren't moving, but as you start to roll, it slightly pitches up but ALSO quiets down. The faster you go, the running sound will become audible and additionally change pitch.

This would be controlled similarly to a velocity scale factor identical to how the engine sounds are developed.

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