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Messages - Night_Hawk

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91
Lowkey that would've been neatly aesthetic to keep that bug...

92
Good news everyone! My internet has been restored after a painstaking two weeks, and I am back in business! I will be working very shortly on a Challenger trailer before releasing the mod, and then it's all yours!

In the meantime, I just released another comical weapon called the POW Glove. Click the image below!


93
Add-Ons / [1.0] (Weapon) The POW-Glove
« on: March 06, 2021, 01:47:42 PM »

The POW-Glove is a melee weapon that has the same impact properties as getting hit by a rocket launcher. It is a comical weapon used in deathmatches like king of the hill or sumo.
Not to be mistaken with any previous addons with explosive properties

How does it work?
(Demonstration Video)




Additional Features
  • Direct Damage: 50
  • Splash/Impact Damage: 1 (Required to launch opponents, or yourself, into orbit)
  • 11 Colors: Red, Orange, Yellow, Green, Blue, Teal, Purple, Pink, Brown, Black, and White
  • POW Emitter upon contact
  • Ability to mimic the rocket jump...without the rocket

Downloads

Download from Blockland Online

Download from Glass
(Requires Blockland Glass)

94
Well what triggers the animation? When the car reaches a certain speed?
Technically when the car reaches the specified wheelspeed in the ES code/configuration. As far as stretching the animation to make it slower it is also difficult because the speed in which the animation plays is additionally handled in the code. The time that the code allows for the animation to play is wrapped onto said animation to be completed within that given time, so even stretching the animation on the modeling software won't have much of an effect.

95
There needs to be a way to reset a vehicle with a command or something so the vehicle is given its original values.
I think it depends on the modder's workflow, and I don't think personally this is necessary. You can apply the changes in game, but if you don't find them satisfactory, you do not have to change the values in the .cs files where the variables are being modified. It's as simple as restarting the client and the values will be reversed.

Alternatively with the .cs files open, you can reapply the original values in this function, if you did not overwrite them in the code

96
Gallery / Re: City of Corryton
« on: March 03, 2021, 10:40:26 AM »
Very interesting and cool.
v20 GSF Ghost Map Vibes intensifies

97
I'm here to provide an update: The Challenger would have released sooner than me posting this, had our power not have gone out in the pacific northwest.

We have been without power since late-morning on 2/13, and thankfully got it back on the following Wednesday five days later. We have been taking care of multiple house/family emergencies, including cleaning a basement (where I sleep) that flooded up to ankle-deep water, etc. etc.

Now we are mostly recovered from these unpredicted weather conditions, the last thing we need back is our internet, which won't happen until later Friday or later this week. I am at my sister's currently with limited access, and academics will have to come first, but just wanted to inform you of the delay that has been going on.

Update 2/26: Now we won't have internet until next week between 3/5 and 3/7 because our ISP screwed things up by canceling our appointment for today, assuming that the issue was "resolved", but it still is not. Ugh...

98
Good news everyone! I uploaded/archived some addons to Blockland Online so you can get some updates quicker if you downloaded from Blockland Glass. Here's some links:

To clarify, I will keep the links on Blockland Glass in case you prefer that system.

AE Go Kart
Drift Trike
Lasertag
Vortex
Hiro
Avenger
Suburb
MLG Airhorn

Also, I'm pushing out a Drift Trike update that should help with sliding around corners (BLOnline has this update already installed):
Quote
* All trikes are now technically AWD; allowing for better control and handling when sliding around corners
* Optimized Shared_Data_Wheels.cs
* Spring Adjustments for a more "comfortable ride"

99
Surprise! Another new one-day done powersports vehicle: The Lil' Rascal Minibike.

Just released it, click the image below!


100
Add-Ons / [1.0] (Vehicle) Lil' Rascal Minibike
« on: February 08, 2021, 03:49:00 PM »

The Lil' Rascal is a minibike kit developed by GoPowerSports that by default comes with everything but an engine. It is claimed to be one of the lightest and tiniest pitbike/minibikes ever to exists, and now you can ride it alongside the Go Karts recently released too





FEATURES

  • Engine Sound Support
  • Lean/Tilt Steering Animations accompanied by Hands On Vehicle Support
  • 2 Variants: Default and Drag
  • Wheelies - Best recommended to use mouse steering, and pitch up (pull mouse back) to pop a wheelie
  • In game names: Lil' Rascal MB




DOWNLOADS

Requires Support_Engine Sounds

Download from Blockland Online

Download from Blockland Glass

101

Script_ConsoleVehicleEditor

This addon increases the efficiency for vehicle developers when you have to modify variables of a Vehicle/Tire/Spring's datablock, without having to:

1) Respawn the Vehicle, and most importantly
2) Type in the name of the datablock to modify all the time (In the case of batch-editing multiple cars at once)

How does it work?

Demonstration Video

The script returns the name of the vehicle datablock the player is currently driving. All you have to do is get into the vehicle you want to modify, and type the functions below into the console

v().variableName = newValue; - Allows you to modify attributes of the Vehicle's Datablock
t().variableName = newValue; - "" of the defaultTire on the Vehicle's Datablock
s().variableName = newValue; - "" of the defaultSpring on the Vehicle's Datablock

For variableName, if you don't know it, you can [I.E.] type v().dump(); to get the names of the variables via the "Member Fields"

EXAMPLES
v().engineTorque changes the engineTorque value for the vehicle's datablock
s().length can change the spring length of the defaultSpring DB the vehicle's DB is using
t().mass likewise changes the mass of the defaultTire DB of the vehicle's DB





Thankfully, it only applies to the vehicle you currently spawned in at the instance, and will not affect other vehicles until you change/modify variables within their datablocks. Respawning the car keeps the changes made in the console.

Huge thanks to phflack for helping me compile this script together!

DOWNLOADS

Download Via BL-Online

Download via Blockland Glass

102
Good news everyone! If you downloaded the following cars below, you should hopefully receive an update that integrates Support_EngineSounds!
Credits to 77x5ghost for allocating the engine samples for the Aseed, Vortex, and Reaper from cars from NFS Carbon!



Changelog

Voltage
Engine Sound Support
Reduced engineTorque to compensate for realism in the Engine Sounds
added Rear View Mirror

Aseed
Engine Sound Support

Vortex
Engine Sound Support

Reaper
Engine Sound Support
Adjusted tire variables to imrpove handling on the Default and WB variants--reducing understeer

Estate, AE GoKart, and Drift Trikes
Made Support_EngineSounds an optional addon instead of a force-requirement (mod still recommended though ;) )

103
Now that we're beginning to shift gears (haha, get it?), I think it's time I finally additionally get ready to release the V3 Update to the Challengers. That's apparently taking almost 3 years to do so...

First off, the CVS hasn't changed for the 1970 model from this post. However, I did clean up the model by allowing you to color sections of the trim, faceplates, to help remove some parts from various categories. You'll still be able to achieve all that was showcased in that link, aside from the two-tone body part (for now...)

The only missing component (aside from finishing model touches), was CVS for the 08 Challenger, and finally that has happened:


I am not going to be doing ridiculous/mythical parts like I did in the last update, so we'll be going for a-more "realistic approach"

Obviously, you can't have a Challenger if there isn't a hellcat trim. Note the fenders are customizable, and colorable.



You can also have these sport-like trims using Hemi, and Cuda hoods, too. I also made a "split" and regular set of stripes. The faceplates are colorable, if that was ever desired...



Inspired by the Tutto, I added the ability to split the body colors in two (some Challengers have this style of paint scheme)






This is the current list of CVS parts

Body: Default
BodyTop: Default
Mirrors: Default
Faceplate: Default, Color, Hellcat
Front: Default, Sport, Hellcat
Side: Default, Wide
Fenders: Default, Hellcat
Decal: Default [None], Split, Stripe
Hood: Default, Cuda, Hemi, Hellcat
Roof: Default
Spoiler: Default, Classic, Track, Delete

I'm also trying to figure out which engine sounds to use, and I have it tied between these two in this Test Video.

105
remember when the hydric v1.0 had engine noises

Very exciting news everyone! Both the Tutto and the Ventoro are released! But that's not all, they're also the very first cars to work with the brand new Engine Sounds Support mod by Buddy! The most advanced engine sound script ever made for Blockland, the pitch of the sound changes according to speed and it also emulates gear changes! With enough positive feedback my other cars available in the Add-Ons Topic will eventually be updated with this new support mod as well, Make sure to check them out!


Boy we've waited so long to share the good news with y'all; it can be done now.

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