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Messages - Welcome to the jungle :D

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16
Modification Help / Re: submarine?
« on: November 28, 2009, 07:46:57 PM »
CAPS MAEK ME loveEH!

17
Clan Discussion / Re: [Accepting Applications] Frostbit Films [FF]
« on: November 28, 2009, 12:59:16 AM »
Application form

Name: darkknight

BLID: 3545

Do you have Steam: Yes, Bloodfang725

Do you have MSN:No.

Are you willing to download things for movies: Sure

Are you willing to stay up late for filming at times:Only on weekends I have eaarly classes.

Can you follow directions: Hell yeah.

Talent: Drums

Reasons why you want to join: I want to help out with this clan because it "KICKS ASS"

Past Experience:Ive stared in a couple movies. Troopers movies.

Other Info: Im a blocklander :3

18
Faces, Decals, Prints / Re: Roblox faces
« on: November 24, 2009, 06:11:59 PM »
Hey starfish get outta of the forums if ya gonna flame meh
Hey dumbass! never talk to the regulith like that. All of the sudden if somebody flames you they get kicked out of the forums? And whats with the A**hole? Scared your mommy is gonna find out that you cuss!!
I Frickin Agree With You

19
Modification Help / Re: Vehicle_HORES Disscussion topic.
« on: November 01, 2009, 03:02:19 PM »
To get to Neverland.
To neverland we go!

20
Modification Help / Re: Model needed
« on: October 30, 2009, 02:28:07 PM »
Adsdsadasdsadasdsa-
No. Just loving no. Evar is lieing and he cannot make stuff,He cannot model. AT ALL.
Just use the default sword model.
Ok.

21
Modification Help / Re: Model needed
« on: October 29, 2009, 07:42:52 PM »
Ill make you a blank model if you want. What do you want, a melee wep, a Gun, or a thrown wep?
throwing knife model. for assassins creed build

22
Modification Help / Re: Model needed
« on: October 27, 2009, 06:57:08 PM »
There's a slight trigger/recoil animation. It's not too clear on the default Gun since you lift it into the air at the same time but it's there.

wow, I never knew that.

23
Modification Help / Re: Model needed
« on: October 27, 2009, 05:51:40 PM »
The Gun has animations, correct mounts, muzzle points and shell eject points, and everyone has it so they can see it. It's really the perfect thing to test on.
Wait, It has animations?

24
Modification Help / Re: Model needed
« on: October 27, 2009, 10:03:13 AM »
I bet he wants to steal it.
Im no stealer, How come when Retz ask for one hes gets a freaking welcome wagon. And, Im just going to practice scripting.

25
Modification Help / Re: Model needed
« on: October 26, 2009, 11:15:18 PM »
Why cant you just use the default gun?
Idk. I want something a little fancy.

26
Modification Help / Model needed
« on: October 26, 2009, 06:33:14 PM »
I need like a model that hasnt been scripted yet. I need to practice my scripting on something.

27
Gallery / Re: Zombie Mall *Wip Project*
« on: October 26, 2009, 06:28:09 PM »
Yes.

Now excuse me, I have to go down to Shtuff. I'm all out.
lol im darkknight and i own shtuff, Wanna discount?

28
Suggestions & Requests / Re: Escape Pods
« on: October 07, 2009, 11:55:21 PM »
FUND It hard!
 I like this idea, and the "make it float" suggestion would help, because you shouldnt be able to steer it much.
Any way to make it accelerate down? Like it starts out slow then gets reaaaaaalllllyy fast?
like when u press the Space bar a parachute comes out. and it slows u down

29
Help / Re: V13 Mac - Broken?
« on: October 03, 2009, 01:59:10 AM »
Works for me.

Post your specs.
I have a different problem, When ever I hit Create/Edit Minigame. BL Just randomly closes. Its annoying. I can type in /createminigame and it works but when I hit Create/Edit It closes.

30
Gallery / Re: Darkknights Desert Refuge map! [Updates!]
« on: October 03, 2009, 01:27:54 AM »
 Bump :3

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