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Messages - Xeidious*

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46
Gallery / Re: Why you dont go afk.
« on: August 24, 2016, 01:22:44 AM »
is this admittance to trolling
can you not.

47
Gallery / Re: DOF Screenshots
« on: August 16, 2016, 01:46:31 PM »

48
the problem was that when someone used an item to open their inventory, it would force my inventory to open on my end, only with storage items, bricks seem to be a-ok, though it might've just been me, considering a lot of things are broken on my blockland client for no reason.

49
Add-Ons / Re: Londo Weaponset
« on: August 13, 2016, 09:06:44 AM »
When i saw Londo i thought, Dark Souls.


Either way, pretty nice pack. Good work.

50
Add-Ons / Re: Blockland Glass 2.1.0 - Chat Public Beta
« on: August 12, 2016, 05:35:53 PM »
yeah it did, thanks.

51
Add-Ons / Re: Blockland Glass 2.1.0 - Chat Public Beta
« on: August 12, 2016, 01:15:22 PM »
I don't understand it much, one day glass server prefs work fine, the next the keybind refuses to work, and nothing fixes it i don't really understand how this happens??

52
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: August 11, 2016, 09:49:30 AM »



i've got motivation to build stuff again, hurray.

53
Apperently when people open their inventory via an item, such as a backpack, it opens other people's inventories (specifically mine, as the host) unsure if it happens to everyone though ill have to test further.

54
Add-Ons / Re: ☐⇄☐ Item Storage (Alpha Release Tomorrow!)
« on: August 08, 2016, 07:10:50 PM »
hype for alpha is like  someone taking a large rusty knife and carving into my back, /very/ /slowly/

55
Add-Ons / Re: [PLAYER] Cinematic
« on: August 07, 2016, 03:16:55 PM »
uhh does this come with the footstep sounds? because i currently already use footstep sounds and it'd be weird to hear double mismatched footsteps.

56
Suggestions & Requests / Re: A downed mod that works with Zombie mods
« on: July 27, 2016, 10:51:25 PM »
wow swollow why'd u just say u don't care ur supposed 2 fix it bro

57
i don't care how "tribal" banning Muslim immigration is, if there is concern for terrorist threat, you can bet i'd ban Muslim immigration in a heart beat until things get sorted out, but no lets not look at the fact that being an immigrant is being used as a camouflage of sorts to get into a country and go on a full genocide crusade, as we've been seeing in france, germany, etc.

What makes you think it wouldn't happen in the US too? sure it's a lot harder to be running around with automatic weapons and full on bomb vests in the US but that doesn't stop the terrorist threat from being there.

also  it's about time we're finally getting somewhere, seriously forget Hillary

58
honestly the only reason that i've never used these in an actual server is because
1) it lacks a sufficient enough array of weaponry
2) the guns in the pack are really just randomly picked it seems, and honestly wouldn't fit in any setting i've made so far (but idk maybe)

Honestly if there were less of a random variation, and more guns, this would be the pack to use, but sadly this isn't the case.

might i suggest adding more weapons, plausably ranging from 1940s to early-late 2000's? and not just american weapons, perhaps have varients from countries, like germany, russia, hell even japan(?), that in itself would cause people to use the weapons waaaaaaaaaaaaaaay more.

59
Gallery / Re: Blood Gulch (Development literally just started)
« on: July 27, 2016, 04:26:54 AM »
Er... you should probably focus the screenshots on the actual build, not a playertype even if it relates to the build, it isn't the build so i mean yeah.

60
Basically i need regular base-cubes that act like mod-terrain, would be really nice for me since i like to detail my landscapes with bushes,grass, and such, but can't properly do that the way i do it without mod-terrain, and cannot do it with basic cubescape.

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