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Messages - M0RRIS

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16
Modification Help / Re: Fistful of Blocks (Weapon Pack)
« on: April 06, 2017, 08:19:32 AM »
you're probs an axecigarette

Think again, I just forgot about the axe.

There probably won't be any melee weapons.

17
Modification Help / Re: Fistful of Blocks (Weapon Pack)
« on: April 04, 2017, 03:34:12 PM »
WHERES THE BRASS KNUCKLES COWARD


There probably won't be any melee weapons.

this is dope. suggestion, maybe make some of the models fit the blockheads hands a little better? the double barrel shotgun looks a little small imo

Most models will get polished up but they wil retain their basic shape. The double barrel shotgun is supposed to be a coach gun, those were a bit smaller.


18
Modification Help / Re: Fistful of Blocks (Weapon Pack)
« on: April 01, 2017, 03:49:40 AM »
don't keep the Riddler's leg

beeing the evil German I am, I will keep it and also add even more weapons just for the variety this might be a good thing if you want your game to be set in a certain era.
But as the Mares Leg and the Sawed Off are the most annoying starter weapons in FoF, you won't be able to akimbo them in this mod.

19
Modification Help / Re: Fistful of Blocks (Weapon Pack)
« on: March 31, 2017, 02:44:01 PM »
Funny thing is, I actually made/scripted a FoF weapons pack like two years ago without models. You should hit me up.

Sounds great, I really could use some help with the scripting part. I would like to take a look at it.

20
Modification Help / Re: Fistful of Blocks (Weapon Pack)
« on: March 30, 2017, 04:21:04 AM »
-reserved-

21
Modification Help / Fistful of Blocks (need coding help)
« on: March 30, 2017, 04:20:06 AM »
Since we've got a lack of antique firearms in Blockland I decided to create a western themed weapon pack. Now, 2 years later it is pretty much finished but as I'm not much of a scripter I chose to use the Advanced Pack scripts, as it has some great (unused) features like akimboing two different guns. I changed some things here and there but still there are some problems that I can't seem to solve and I really would appreciate any kind of help with the script like:

-When dropping the secondary weapon, it always drops a regular pistol.
-How to add Ammo on spawn or make a command for that?
-Different Ammotypes (like switching between slug and shotgun runds by pressing ",")
-Where is the animation part of the secondary weapon?
-Script for reloading each bullet at a time and playing an animation for each round

Work is in progress but its going slowly as I only work on it when I feel like it.

Here is what I got so far, there is more to come:









One handed weapons :



Two handed weapons :



New:




22
Add-Ons / Re: [Item] Lighter (Updated 02.02.2017)
« on: February 04, 2017, 02:39:38 AM »
To get a drunken effect you could try spawning an invisible explosion. I believe some weapons do this to simulate recoil as well. Looking at the rocket launcher, the following fields set in an explosion datablock will adjust the strength of the camera shake.

Code: (File: Weapon_Rocket_Launcher.cs Lines: 247-251) [Select]
shakeCamera = true;
camShakeFreq = "10.0 11.0 10.0";
camShakeAmp = "3.0 10.0 3.0";
camShakeDuration = 0.5;
camShakeRadius = 20.0;


Be sure to set the camShakeRadius to a value that will only reach a player if it's spawned directly at their position.

On bricks you can use the Pushbroom hit, which must be this. Just play it several times in a row in different "sizes" and it should do the job, though it's far from perfect it was the closest I could get.

23
Add-Ons / Re: [Item] Lighter (Updated 02.02.2017)
« on: February 03, 2017, 01:29:29 AM »
Seems like I gotta update it again then, I'll work on it if I got the time but for now I think I gotta build some miniature axes first as some people offered me money for that.

24
Add-Ons / Re: [Item] Lighter
« on: February 02, 2017, 11:39:54 AM »
Holy stuff, these are bloody awesome.
Can't wait for someone to make a Fistful of Frags Deathmatch with these


I've already done that a few times

But who will make whiskey that you can drink and then have a blurry screen but heal?

I made them with Bricks, but an whiskey item shouldn't be too hard to make.

25
Add-Ons / Re: [Item] Lighter
« on: February 02, 2017, 09:57:44 AM »
Add this to the item's ImageData
Code: [Select]
   hasLight = true;
   lightType = "PulsingLight";
   lightTime = 16;
   lightRadius = 5;
   lightColor  = "1 1 1 1"

Raise the value of lightTime to make it flicker faster
^

Thanks alot! Fixed it.

M A K E

I'm using the Advanced Weapons Script, which is pretty complicated (at least to me) but offers lots of possible features.
Like dual wielding two different weapons



These are the models using this script (I've got like 7 or so more but some of them have two different fire animations and I don't know how to make that work with the Advanced Pack)


26
Add-Ons / Re: [Item] Lighter
« on: February 01, 2017, 03:54:33 PM »
I've seen a lighter before quite some time ago. Nice addon btw!

Thank you, well I only remember a so called lighter which was pretty much just a grey box and the lighter brick/prop of course. Couldn't find one like this either way.

27
Add-Ons / Re: [Item] Lighter
« on: February 01, 2017, 03:24:26 PM »
If it doesn't already the light should have a subtle flicker

It doesn't, as I mentioned before I'm not that much of a scripter, I'll change it if I figure out how.


ooo nice. link to these guns?

There is none, I made them and a bunch more but they are still WIP

28
Add-Ons / Re: [Item] Lighter
« on: February 01, 2017, 05:55:14 AM »
nice first addon! pretty great - i was considering making something like this but this clearly is well made.

only gripe is how dark the lighter metal is. id think these would be more stainless-steel than cast-iron colored

Thank you! Well it's not quite the first I've ever made but the first I've released. At first I wanted to make the metal lighter too but as they come in different colors (the one I recorded the sound with actually was black) I decided to be lazy and use the colors that I already had.

29
Add-Ons / [Item] Lighter (Updated 02.02.2017)
« on: February 01, 2017, 04:57:37 AM »
I've never really seen something like this in all these years of playing this game, so I decided to make one as it could be useful for some gamemodes.
It's the first Add-On I've ever released so it might have some flaws, also I might mention that I pretty much just edited the script of Demian's Lantern (If this is a problem, I'll take it off again) as I'm not that much of a talented scripter.
Features :
-Custom model with animation
-Custom sounds (I recorded them myself)
-Custom Icon
-Emits light (well of course it does.)
 
Update Notes :
-Light now flickers
-Light radius reduced

Pics :




Download :
http://www.mediafire.com/file/0fb09sd3dfhj7de/Item_Lighter.zip

30
Add-Ons / Re: [Weapon] 1887 Lever-Action Bootleg Shotgun
« on: January 22, 2017, 07:03:55 PM »
release this

I decided to use a different script for them so that you can akimbo them but there is still a lot of stuff I have to figure out in order to make it work properly. But as I don't have all that much knowledge about scripting in general it seems to be long way to go.

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