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61
Off Topic / Re: re: new year's resolutions?
« Last post by Alyx Vance on April 06, 2024, 08:28:00 PM »
have you sold your soul to the snap-on guy yet?
I did but I was able to buy it back for $50/week
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Off Topic / Re: re: new year's resolutions?
« Last post by blockguy™ on April 06, 2024, 06:36:08 PM »
I've built my tool set from a basic Crapsman set to actually buying high end tools. It's been a rough ride but it keeps me in shape and keeps me moving
have you sold your soul to the snap-on guy yet?
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Modification Help / Re: More modern tools to make custom bricks?
« Last post by infomaniac on April 06, 2024, 10:32:36 AM »
Oh that can do, I am.... not a fan of going back and using 2.79 but I half assume I can just make the mesh in 4.1 and export and import it back into 2.79 without much issue I hope

also it seems I was already in that discord I have no idea for how long lol
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Off Topic / Re: re: new year's resolutions?
« Last post by Ceist on April 06, 2024, 10:11:50 AM »
i've improved, not a lot, but a bit. now i have to keep working towards that and also not slide back into the same self i was.
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Modification Help / Re: More modern tools to make custom bricks?
« Last post by Conan on April 06, 2024, 08:41:04 AM »
there are modern tools to use - demians blb exporter works in blender 2.79b and there are a couple ports iirc to allow blb importing
https://github.com/DemianWright/io_scene_blb

typically for that exporter its 1 blender unit to 1 stud (and correspondingly 0.4 blender units for 1 plate tall)
if you use an obj 2 blb exporter itll use 1 blender unit = 1 torque unit = 2 studs wide, so halve the numbers i listed above. this is also the scale used for dts exporting

you can join the bcc to get more directed help and you can get quicker help than posting here https://forum.blockland.us/index.php?topic=318430.0
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Off Topic / Re: re: new year's resolutions?
« Last post by Alyx Vance on April 05, 2024, 07:50:45 PM »
My resolution is to go far in my current field of diesel technician. I've already moved up to the dealership level within the past 3 years, I graduated from doing oil changes and small work to actual engine work. I've also been piling certifications to further my career.

I've built my tool set from a basic Crapsman set to actually buying high end tools. It's been a rough ride but it keeps me in shape and keeps me moving
67
Modification Help / More modern tools to make custom bricks?
« Last post by infomaniac on April 05, 2024, 12:27:26 PM »
I have been asked to make some road bricks for someone and I thought it would of been as simple as just modeling some in Blender and shipping it but it seems there are a few extra steps.

I found badspot's OBJ to BLB converter https://forum.blockland.us/index.php?topic=212312.0
but that seems to lack any texturing ability which means I could not like apply a normal map to make the road look bumpy like the default one.

Do people just use that converter and like hellishly add the texture coordinates to the exported quads? or is there some more straight forward way?

Also is it documented how large bricks are in units of meters or something?
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Off Topic / Re: re: new year's resolutions?
« Last post by DurkaDude on April 04, 2024, 11:47:22 PM »
first of all what. secondly do I look like pecon to you
Sorry I was drunk. When I get drunk I mix up furry forumers
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Off Topic / Re: re: new year's resolutions?
« Last post by Conan on April 04, 2024, 07:11:55 AM »
pecon owns the block.land domain, that forum is the aod official forum
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Off Topic / Re: re: new year's resolutions?
« Last post by Foxscotch on April 03, 2024, 01:56:28 AM »
I thought https://dungeons.block.land/forum/ was your blog?
first of all what. secondly do I look like pecon to you
is this a trap link? It looks like a trap link.
it's not a trap link, it's pecon's site
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