Author Topic: Event_Say  (Read 2285 times)

Why am I reminded of translation party?

Oninput will not work, unless use by OnActive or Playertouch. And I not want use saytoall, it will not work as  use chatmessage able sent out all message, which other player can read a message. I plan add event fonts, already I made these has not test yet.

ProTip: onInput means (insert input here) basically. Instead of sticking to onActivate, I just used onInput. onInput doesn't exist (I think).

ProTip: onInput means (insert input here) basically. Instead of sticking to onActivate, I just used onInput. onInput doesn't exist (I think).
Why not you create this event OnInPut ?

why is ClientSay the target? don't you know you can already change the font?

why is ClientSay the target? don't you know you can already change the font?

Fonts on output events require chatmessage, aslo ClientSay require  Client, that how it worked, I have not make a script yet, I would make a plan create script.

Why am I reminded of translation party?
your best translation !



Right... you're from Ohio, you can't speak english well and you're 36?
I am confused.
oh well, You checked out my profile, I am deaf, I have hard time with english.

At least his grammar fallacies are consistant. I can understand what he says aside from the average 11 year-old that has reasoning problems, spam problems, and inconsistant grammar and spelling problems.