Oninput will not work, unless use by OnActive or Playertouch. And I not want use saytoall, it will not work as use chatmessage able sent out all message, which other player can read a message. I plan add event fonts, already I made these has not test yet.
ProTip: onInput means (insert input here) basically. Instead of sticking to onActivate, I just used onInput. onInput doesn't exist (I think).
why is ClientSay the target? don't you know you can already change the font?
Why am I reminded of translation party?
your best translation !
Right... you're from Ohio, you can't speak english well and you're 36?I am confused.
oh well, You checked out my profile, I am deaf, I have hard time with english.