Author Topic: Bot DTS :: Crashes game.  (Read 592 times)

Hello all, I've been recently working on a bot, non physic vehicle, and I have a problem with the DTS. I decided to export the dts just like I would a normal hand held item. But it got out of hand, Pun whenever I load the DTS in the world, it crashes.

This is what I have.
                                 Model
Shape - Detail32 <
                                 3 mount points.

Should I let it set up exporting automaticly?


Do you have a root.dsq?

Dsq's are required? Thank you, I learn something every day.

Would it crash if I called, for say, a jump animation without it being there?

Or does it just require a Root.

Dsq's are required? Thank you, I learn something every day.

Would it crash if I called, for say, a jump animation without it being there?

Or does it just require a Root.

yes, I learned that the hard way.

You still need root though.

asdf

I got the root.dsq and I decided to apply it to everything. I'm sure I'm over looking something.

Code: [Select]
datablock TSShapeConstructor(NotTelling.Dts)
{
baseShape  = "./nottelling.dts";

sequence0  = "./c_root.dsq root";

sequence1  = "./c_root.dsq run";
sequence2  = "./c_root.dsq walk";
sequence3  = "./c_root.dsq back";
sequence4  = "./c_root.dsq side";

sequence5  = "./c_root.dsq crouch";
sequence6  = "./c_root.dsq crouchRun";
sequence7  = "./c_root.dsq crouchBack";
sequence8  = "./c_root.dsq crouchSide";

sequence9  = "./c_root.dsq look";
sequence10 = "./c_root.dsq headside";
sequence11 = "./c_root.dsq headUp";

sequence12 = "./c_root.dsq jump";
sequence13 = "./c_root.dsq standjump";
sequence14 = "./c_root.dsq fall";
sequence15 = "./c_root.dsq land";

sequence16 = "./c_root.dsq armAttack";
sequence17 = "./c_root.dsq armReadyLeft";
sequence18 = "./c_root.dsq armReadyRight";
sequence19 = "./c_root.dsq armReadyBoth";
sequence20 = "./c_root.dsq spearready"; 
sequence21 = "./c_root.dsq spearThrow";

sequence22 = "./c_root.dsq talk"; 

sequence23 = "./c_root.dsq death1";

sequence24 = "./c_root.dsq shiftUp";
sequence25 = "./c_root.dsq shiftDown";
sequence26 = "./c_root.dsq shiftAway";
sequence27 = "./c_root.dsq shiftTo";
sequence28 = "./c_root.dsq shiftLeft";
sequence29 = "./c_root.dsq shiftRight";
sequence30 = "./c_root.dsq rotCW";
sequence31 = "./c_root.dsq rotCCW";

sequence32 = "./c_root.dsq undo";
sequence33 = "./c_root.dsq plant";

sequence34 = "./c_root.dsq sit";

sequence35 = "./c_root.dsq wrench";

    sequence36 = "./c_root.dsq activate";
    sequence37 = "./c_root.dsq activate2";

    sequence38 = "./c_root.dsq leftrecoil";
};   


I'm guessing its the mailbox you are working on :D