Author Topic: .gif prints?  (Read 888 times)

Would it be possible to have a .gif as a print?

Are you targetting animations?
Torque only supports png, But png's can be animated too.

Good, idea, However I think this is more for Badspot to answer I think because nobody has ever really thought of this.

Quick someone message him!

http://animatedpng.com/
It also might be possile to create  a script that keeps changing the print (Possible with events)
And voilla, an animation.
« Last Edit: March 01, 2010, 01:49:06 AM by goz3rr »

http://animatedpng.com/
It also might be possile to create  a script that keeps changing the print (Possible with events)
And voilla, an animation.

That turns the .png file into a .apng, rendering it useless for blockland.

I had a way of doing it before, and it actually worked.

Get a few prints as frames for an animation, on a relay, make it change the print image with the SetPrint event.
« Last Edit: March 01, 2010, 02:14:09 AM by Darkhaz »

Ah, that's stupid.
I just did a quick google search before i went to school, didn't have time to look at it.
As i said, this is very easy with events.

TBM (The Better Mod) old mod from v0002 had animated prints.


That turns the .png file into a .apng, rendering it useless for blockland.

Normal .PNG
Although it probably won't be compatible with Torque.

Although it probably won't be compatible with Torque.
Maybe yes, maybe no.

Idea. What about how the Rainbow effects can changes it? Maybe these could use the same method.
I need some flashing switchboard prints :C

It would also be possible to swap prints out at a high rate by a script or events, and has in fact been done before in both the beta version of Blockland and the current version and maybe you should just do this instead rather then recoding the engine to understand the concepts of layered and animated images.

IFL was broken by Badspot but some how got it to work on the Clock :( I've tried countless times (More like 3) but never got it working.