I put together the brick file for a 2_2_6 (special type) and I would like clarification, from someone who knows this stuff, if it was done properly.
It appears to work in-game, but I've never done one like this before so I am unsure.
2 2 6
SPECIAL
uu
XX
XX
XX
XX
dd
uu
XX
XX
XX
XX
dd
1
0 0 0
2 2 6
----------------top quads:
1
TEX:TOP
POSITION:
-1 -1 3
-1 1 3
1 1 3
1 -1 3
UV COORDS:
2 0
2 2
0 2
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
5
TEX:BOTTOMLOOP
POSITION:
-0.5 -0.5 -3
0.5 -0.5 -3
0.5 0.5 -3
-0.5 0.5 -3
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
TEX:BOTTOMEDGE
POSITION:
-1 -1 -3
1 -1 -3
0.5 -0.5 -3
-0.5 -0.5 -3
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
TEX:BOTTOMEDGE
POSITION:
-0.5 0.5 -3
0.5 0.5 -3
1 1 -3
-1 1 -3
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
TEX:BOTTOMEDGE
POSITION:
-0.5 -0.5 -3
-0.5 0.5 -3
-1 1 -3
-1 -1 -3
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
TEX:BOTTOMEDGE
POSITION:
1 -1 -3
1 1 -3
0.5 0.5 -3
0.5 -0.5 -3
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
----------------north quads:
1
TEX:SIDE
POSITION:
-1 1 3
-1 1 -3
1 1 -3
1 1 3
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------east quads:
1
TEX:SIDE
POSITION:
1 -1 3
1 1 3
1 1 -3
1 -1 -3
UV COORDS:
0 0
1 0
1 1
0 1
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------south quads:
1
TEX:SIDE
POSITION:
1 -1 3
1 -1 -3
-1 -1 -3
-1 -1 3
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------west quads:
1
TEX:SIDE
POSITION:
-1 -1 -3
-1 1 -3
-1 1 3
-1 -1 3
UV COORDS:
1 1
0 1
0 0
1 0
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------omni quads:
0]