%oldWrenchBrick = %brick.client.wrenchBrick;
%brick.client.wrenchBrick = %brick;
//%enabled: boolean whether the new line of events is enabled
//%input: index of the input event (inputEvent_GetInputEventIdx("onActivate"))
//%delay: delay in milliseconds
//%target: index of the target on the input event (inputEvent_GetTargetIndex("fxDTSBrick",%input,"Player"))
//%namedTarget: named brick you want to target. I have no idea how to get the index position of a brick from a client. (-1 for no named brick)
//%output: index of the output event (outputEvent_GetOutputEventIdx("fxDtsBrick","setColor"))
//%param1-4: Obvious
serverCmdAddEvent(%brick.client,%enabled,%input,%delay,%target,%namedTarget,%output,%param1,%param2,%param3,%param4);
%brick.client.wrenchBrick = %oldWrenchBrick;