Author Topic: How would I go about making variables for a shop?  (Read 427 times)

Lets say I have a penny farm for example.
each brick on the ground could give you 1 "money" once clicked.
I would do

Onactivate > Client > addVariable [money] [1]

Right?
So that would give me 1 "money"

Then I can display it from client > displayVar > client > centerPrint [3] [money]
If Im wrong so far let me know.

Now, how would I go about buying an object/weapon?
Help would be appreciated.
Thanks