Ok, I'm thinking about making an addon, but I have a few questions.
1. Once I make my addon's model, what decides how big it is in blockland and how the player holds it? (thats what she said)
2. Why do people have 'color'.png in the folder for their addon, and not just in the model itself?
3. What decides where that .png color is located on the model?
4. What decides where the projectile comes out of the model?
5. What do #,%,etc mean in addon scripts?
Help would be much appreciated.
(I assume you will use milkshape, I think it's better for beginners)
1. Name an Joint mountPoint, This is where the player hold it (The size of the joint is also the size of an blocko hand), And 5 small squares (Zoom in untill the grid doesnt resize) on the grid = 1 stud
2. It's for custom colors, BL only comes with Black shades, Grey shades, white, red and blue i believe.
3. The material you set in milkshape.
4. Joint named muzzlePoint
5. (I don't know much about TorqueScript) But i believe it's and variable.