function wepProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
if(!isobject(%col)){
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
return;
}
if(%col.getclassname() $= "Player" || %col.getclassname() $= "AIPlayer"){
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
%i=0;
while(%i<%obj.client.player.killwep){
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
%i++;
}
return;
}
//Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
}
And then you just need a way to add to killwep as you get kills.
This would multiply the damage by your kill count.