Author Topic: MilkShape Collision Mesh  (Read 3401 times)

And it doesn't crash because of "over poly". 
* Packer bitch slaps Tezuni
That's not how polygons work. Also I doubt you've made this, highly considering its in MS3D.

* Packer bitch slaps Tezuni
That's not how polygons work. Also I doubt you've made this, highly considering its in MS3D.
Packer, leave this thread.  Now.  Watch what you say before you start accusing me of stealing models.  I worked hard on this, and if you don't want to help me solve the problem, then leave.  Now.

The reason behind the crashes after I spawn the boat still eludes me :|  

Anyone...?

I dont' know much about this but, I just make a box and name it col-1 and export it in torque dts plus.