I'm making a player-type that is knocked backwards when shot. I already have the stats for the player (health, movement, jump, etc.) But I don't know how to make it detect a projectile hitting it and being knocked backwards (or as I should say, velocity in the opposite direction.)
Any ideas?
Edit: 18 views and no replies.
I know how to make it detect damage, but dunno how to make it get moved backwards.