Author Topic: What joints does a player type .dts require?  (Read 525 times)

Me and a scripter are making a  player type with a custom model, that wont walk, crouch, jump and stuff, it will just move around, But it doesn't work tho it should, and I know something is wrong with the model.

I have a colission box, but the model also needs joints and it would be good if somebody told me their names and tell me where on the model do they belong.

Me and a scripter are making a  player type with a custom model, that wont walk, crouch, jump and stuff, it will just move around, But it doesn't work tho it should, and I know something is wrong with the model.

I have a colission box, but the model also needs joints and it would be good if somebody told me their names and tell me where on the model do they belong.

Lol, you only want it to move around? It can do that now. But it only seems to be working with bots. It crashes players. Should i delete the jump and stuff? I still need the root stuff.

Lol, you only want it to move around? It can do that now. But it only seems to be working with bots. It crashes players. Should i delete the jump and stuff? I still need the root stuff.
I was asking about Davros, and Daleks can't jump.
You can script Davros too, if you wish.

I was asking about Davros, and Daleks can't jump.
You can script Davros too, if you wish.
I know Daleks can't jump. But they hover. Want them to hover?

Please. I just added K9, you can script him if you want to.