Author Topic: Weather mod  (Read 1789 times)

im making a weather mod i just riped a script from iban rpg here it is what do i have to fix to make it work
Code: [Select]
// ============================================================
// Project : CityRPG
// Author : Iban
// Description : Weather
// ============================================================
// Table of Contents
// 1. WeatherBoxes and Misc. Forced Downloads
// 2. Functions
// ============================================================

// ============================================================
// Section 1 : WeatherBoxes and Misc. Forced Downloads
// ============================================================

// Rain
if(!isObject(CityRPG_Rain))
{
datablock PrecipitationData(CityRPG_Rain)
{
   //soundProfile = "RainSound";
   dropTexture = "Add-Ons/GameMode_CityRPG/shapes/Skies/Rain/droplet";
   splashTexture = "Add-Ons/GameMode_CityRPG/shapes/Skies/Rain/splash";
   dropSize = 0.50;
   splashSize = 0.2;
   useTrueBillboards = false;
   splashMS = 250;
};
}

if(!isObject(CityRPG_Rain_Texture))
{
datablock decalData(CityRPG_Rain_Texture)
{
textureName = "Add-Ons/GameMode_CityRPG/shapes/Skies/Rain/droplet";
preload = true;
};
}

if(!isObject(CityRPG_Splash_Texture))
{
datablock decalData(CityRPG_Splash_Texture)
{
textureName = "Add-Ons/GameMode_CityRPG/shapes/Skies/Rain/splash";
preload = true;
};
}

return;

// WeatherBoxes
if(!isObject(WeatherBox_Clear))
{
new InteriorInstance(WeatherBox_Clear)
{
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "Add-Ons/GameMode_CityRPG/shapes/Skies/Clear/Sky_ClearSky.dif";
useGLLighting = "0";
showTerrainInside = "0";
};

Dont do it. It causes crashes.

its ok ill try to fix crashing later
but i need this for my medevil rp

There is no way (that i know of) to fix the crashing. Plus this is not broke.

I can fix it whell not you sorry

I can fix it whell not you sorry
Ok how do you fix crashing caused by skybox changing?
Edit: Considering you dont even know your looking at something that is not broken then i dont think you can.
« Last Edit: May 03, 2010, 10:01:47 PM by pitfall »

I can fix it whell not you sorry
No, you can't. You're a moron, you claim that you can fix something that no community member in Blockland's history has been able to successfully do, yet you can't even fix the most simple of errors including this thread.