I read over my posts and I realized I didn't make it clear of what I was talking about, I was talking about the event onTeamCaptureReset.
Just tested something out, with the setTeamAllied, even by using the event onTeamCaptureReset it seems that the spawn points that I'm shifting don't get shifted BEFORE the players spawn, seems like a problem with it. In my opinion I think the event should be called just before the round restarts, (When the round ends there's a 5 second timer, make the event called at the start of that) although by normally reseting the mini-game it seems it wouldn't be called. Space, find a way to fix this please. :D
To your new post:
I've already tried using his event, and it didn't work.
Currently there's one point, and then there's 3 spawns, Attacker start, Defender start, and Defender end. When attackers take the point the attackers spawns move to the Defender start position, (they lose ownership of the attacker start area, becomes team 6) and the Defenders move to Defender end. When it restarts everything is put back to normal. That's when the problem occurs, at the beginning of the new round the players will spawn at their used-to-be spawns, and not at the regular spawn areas, so for example Attackers would spawn at Defender start and Defenders at Defender end.
Hope this clarifies some stuff.