Author Topic: Blockland will not open.  (Read 696 times)

When I try to open blockland, it just zooms in, like this:



Normal Desktop:


and all that runs is the console. I try to open the actual game, but it is just a black box.


Please help. If you have any questions, feel free to ask.



Post the last non-forgeted up console log, if you still have it.

Here:

Code: [Select]
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 640x480x8@59hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon X300/X550/X1050 Series
  Version: 2.1.8544 Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

Good job blacking out your desktop icons on the second image, but not the first one.
 :cookieMonster:


Anyways, is that your entire console.log?
I don't know if this has anything to do with your problem but I'll bring it to your attention anyways.

"OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!"

Woah woah woah...

Here:

Code: [Select]
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 640x480x8@59hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits

I'd say this has something to do with it.


Woah woah woah...
-code-
I'd say this has something to do with it.

Definitely, although I don't know what to do to fix it, I thought I did.

Definitely, although I don't know what to do to fix it, I thought I did.
I saw that part of the console and I thought it had to be something, but it doesn't work. I re-installed, and it still didn't work.

Badspot

  • Administrator
Your desktop appears to be running in 640x480 16 color mode.  Try installing your video card drivers and running at a normal resolution.

Your desktop appears to be running in 640x480 16 color mode.  Try installing your video card drivers and running at a normal resolution.
Thanks.

At this point, the resolution is normal, yet I cannot open the Actual window. I can open and interact with the console yet, I cannot do the same to the game.

Nevemind, it is fixed. Thanks baddy!