Author Topic: Innertube *Fixed*  (Read 1204 times)

I have created an Innertube. It seems to have a problem. Whenever I spawn it, I crash. It looks as if I didn't Flatshade it. I spawn the Model with Mision Editor. It seems like is has no Colision Box. It does. Named as col-1. I used Milkshape 3D. I know it's the model because I used a diferent DTS Model and it worked with a different one. Does it have to have more than the mount joint?
« Last Edit: July 29, 2010, 09:28:30 AM by Uxie »

I have created an Innertube. It seems to have a problem. Whenever I spawn it, I crash. It looks as if I didn't Flatshade it. I spawn the Model with Mision Editor. It seems like is has no Colision Box. It does. Named as col-1. I used Milkshape 3D. I know it's the model because I used a diferent DTS Model and it worked with a different one. Does it have to have more than the mount joint?
Is the collision just the model duplicated? if so, delete the collision and make a box or low poly cylinder around it without holes, it must also be convex not concave. To flat shade:
Select All. Vertex > Unweld. Go to the groups tab. Turn auto smooth off. Vertex > Weld Together. Export.
It also seems to be a vehicle, it may crash due to not having hub# joints.

I forgot aobut the Auto Smooth Part.
So how to I fix the not having Hub# joints?

I forgot aobut the Auto Smooth Part.
So how to I fix the not having Hub# joints?

You add joints names hub#, as many as it says "numwheels = somenumberhere;" in the script

Select all, turn auto smooth on, unweld, turn auto smooth off, tile texture mapper, weld together.

You add joints names hub#, as many as it says "numwheels = somenumberhere;" in the script
What if I have it set to 0?

What if I have it set to 0?

Then you don't need to add any hubs.

Then you don't need to add any hubs.
I had it set to that all along. I don't get why it doesn't work.

I had it set to that all along. I don't get why it doesn't work.
Is the collision mesh convex? Post the script.