Author Topic: How do I get a model to animate in first person?  (Read 391 times)

It animates in third person, but not first person. I can still see my model in first person as well.

what the heck are you making??

A battleaxe. I can model, but I'm stuff at it and I'm even worse at exporting models and getting them to work.

Does anyone know what can cause a model not to animate in first person?

You must change something in the script to 0, but I don't know what. I had the same problem.

I'll try to post the solution in a moment.

EDIT: http://forum.blockland.us/index.php?topic=96715.0
« Last Edit: July 07, 2010, 06:49:25 AM by Barakuda »

Quote
Datablock ShapeBaseImageData(swordImage)
{
   // Basic Item properties
   shapeFile = "./sword.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0 0";

   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off. 
   correctMuzzleVector = false;

   eyeOffset = "0";

Thank you, and that's the way to solve the problem!