Author Topic: BLB issue  (Read 689 times)

Hey; didn't want to spam up the sticky with a request for help, especially since I can get nice and specific about what I did and didn't do.

I use 7x height for most of my floors, so I was trying to edit ChristopherP's 2x2x3 corner brick to 1x height to reduce plate-spam.  It's mostly worked; the game detects the brick, but I'm not getting a ghost or the brick after I place it.

What I have done:

The dimensions and collision cubes:
Code: [Select]
2 2 3
SPECIAL

u-
X-
d-

uu
XX
dd

2

0 -0.5 0
2 1 3

-0.5 0.5 0
1 1 3

COVERAGE: //TBNESW
0 : 999
0 : 999
0 : 999
0 : 999
0 : 999
0 : 999

NOTE: The lack of culling is only half-because of my own laziness, the coverage is lifted from the 2x2x3 corner brick, and I don't really understand the culling enough to add it in myself.

For the quads, I've only adjusted Z-values; wherever I saw a "4.5" or "-4.5" in the 9-plate-high brick, I changed it to a "1.5" or a "-1.5."  I was expecting to have to redo the UV maps, since they were for a longer brick, but I wasn't expecting the brick not to show up at all.  Could somebody who gets BLB take a look at this and hopefully tell me what I've done wrong?


Enable Brick_V15. This brick is default, unless I'm misinterpreting what this brick is supposed to be.

Brick_V15?  I don't have that package.

Just so we're clear, I already did the upgrade to V16.  Did a quick search and this is the one that was needed to get rounds to show up, yes?  Because rounds and the other corner bricks are showing up fine.

Edit: Just tried surrounding it with 1x1s and it's blocking faces on the surrounding bricks, making me think it's normals, culling, or both.



EDIT: I just found and DL'ed the Brick_V15 package, so yes, the brick I was looking for is in it, but I'm going to leave this open a while longer to try and figure out what I'm doing wrong with the texturing.
« Last Edit: July 29, 2010, 02:58:57 PM by Sevara »