Author Topic: Map: Garage [Project]  (Read 5393 times)

Of course you can't, i'm not THAT stupid.
What i mean is that by using DTS.
You CAN script DS, for example, the training level target gallery.
Shadows do not cast onto DTS and the lighting will look weird. I say just either leave it open or keep it closed.

You can't script .dif files.

That reminds me: I remember, in v0002, there was a code to make objects spin. And we'd put the whole bedroom into it... Hilarious with the bedroom constantly spinning around us, although it got annoying and scary. :cookieMonster:

Shadows do not cast onto DTS and the lighting will look weird. I say just either leave it open or keep it closed.

Or, keep it closed and make those door windows breakable.

Edit: forget, double post.

Shadows do not cast onto DTS and the lighting will look weird. I say just either leave it open or keep it closed.
Good point.
I'm going to keep it semi-open.

Or, keep it closed and make those door windows breakable.

No, Aphtonites? :panda:

Bump for an awesome map that i'm looking forward to.