Author Topic: Event Questions (Wondering about my epic RPG)  (Read 1101 times)

I do actually have a few problems to be solved (although not technical issues). In game, I am planning to make a HUGE Medieval RPG. However, I am wondering whether the events can alone handle it. Allow me to give a few features of this epic RPG:

:~ Levels (and areas/quests that require a certain level) ~: Can be done with VCE
:~ Brand new combat system* ~: ???
:~ Quests (some can be repeated for less and less exp each time, others not) ~: Can be done with VCE
:~ PvP (divided up by level zones. Ex: Lvl 1 goes to Lvl 1-2 PvP zone, to make things fair) ~: Can be done with VCE


* Lot of info so I had to put it down here. When you first join you must choose a class. The class you choose will give you proficiency in either spells or light or heavy melee weapons. At Level 1, Rank 1 (6 Ranks to a Level), with a weapon you are proficient with, you can do up to 5 damage. With a weapon you are not proficient with, you can only do 3. This is your maxDamage variable. When you attack, a randomnumber is triggered between 0 and your maxDamage number. This number is then subtracted from the person's health. This will happen everytime you attack, and it will display in center print how much damage you did, 'Miss' if you did none. Everytime you achieve a rank, your maxDamage with proficiency and without will go up by 1.


OK, so now on to my questions.

1. Is the combat system above even possible? If so, and you know a way to do it (events only), tell me how please because I'm having a hard time figuring it all out. I can take a guess, but I do not know if it will work and I don't have the time for trial and error.

2. What should I do about armor? When you first join, although it doesn't work, VCE is supposed to set your health and maxhealth to 50. Maybe I should just make it so that your health increases and your speed changes with different armor?

That is all. Thank you for your time.

No first post for those annoying spammers! Also, if I run across any new questions, I will add them to the post.

There a maxDamage variable?
I don't think the combat system is not possible without scripting...

With VCE, you can make your own variables.

With VCE, you can make your own variables.
No. no. no.
I thought that was a default variable, but a created variable can affect damage?

I made the maxDamage variable in the hopes of using that in a randomnum when you attack to determine how much health is subtracted from the person attacked. It makes it so that you can't just go running around with the best sword killing everyone in one hit.

Oh, what the heck. I'll try some things on my own. If it doesn't work, I'll come back here.

If you find out how to set health above 100 with events can you tell me? I need this for my VCE armor package in my Medieval RPG.

Can't you setHealth / AddHealth to make your health over 100? or is 100 the absolute max.

Can't you setHealth / AddHealth to make your health over 100? or is 100 the absolute max.

I think 200 is absolute max, I believe i tried making health over 200 before.
Or i'm wrong and it's 100.

I think you must change the playertype's limit for health, then through events you can change it to 3000 or something.

I think you must change the playertype's limit for health, then through events you can change it to 3000 or something.

If you can do this, teach us please.

I tried to make it so that the player's variables are initialized when they join the minigame, but it didn't work, so I applied the variables to the spawn brick. (onPlayerTouch) You have a Class, a Level, and a Rank, and a Max Damage, and Gold, and weapon proficiency in either melee or ranged.