I do actually have a few problems to be solved (although not technical issues). In game, I am planning to make a HUGE Medieval RPG. However, I am wondering whether the events can alone handle it. Allow me to give a few features of this epic RPG:
:~ Levels (and areas/quests that require a certain level) ~: Can be done with VCE
:~ Brand new combat system* ~: ???
:~ Quests (some can be repeated for less and less exp each time, others not) ~: Can be done with VCE
:~ PvP (divided up by level zones. Ex: Lvl 1 goes to Lvl 1-2 PvP zone, to make things fair) ~: Can be done with VCE
* Lot of info so I had to put it down here. When you first join you must choose a class. The class you choose will give you proficiency in either spells or light or heavy melee weapons. At Level 1, Rank 1 (6 Ranks to a Level), with a weapon you are proficient with, you can do up to 5 damage. With a weapon you are not proficient with, you can only do 3. This is your maxDamage variable. When you attack, a randomnumber is triggered between 0 and your maxDamage number. This number is then subtracted from the person's health. This will happen everytime you attack, and it will display in center print how much damage you did, 'Miss' if you did none. Everytime you achieve a rank, your maxDamage with proficiency and without will go up by 1.
OK, so now on to my questions.
1. Is the combat system above even possible? If so, and you know a way to do it (events only), tell me how please because I'm having a hard time figuring it all out. I can take a guess, but I do not know if it will work and I don't have the time for trial and error.
2. What should I do about armor? When you first join, although it doesn't work, VCE is supposed to set your health and maxhealth to 50. Maybe I should just make it so that your health increases and your speed changes with different armor?
That is all. Thank you for your time.