Yup.
I was making a random text generator to make a random letter of the alphabeth on a print using setprint.
Well I evented it likeso:
50 OnActivate > Self > ModVariable [DiceRoll] Set [1]
100 OnActivate > Self > ModVariable [DiceRoll] RandomNum [26]
And I made 2 events for every letter accordingly:
500 OnActivate > Self > IfVariable [DiceRoll] == 1 [And here is the number of the next line]
OnVariableTrue > Named Brick > SetPrint [A]
The next one would have == 2 and SetPrint B , and the VariableTrue of the next line.
I am sorry if you lost me there , but I had about 63 event lines.
So I put all the effort in...
It did not work.
It did not hit the quota limit
SetPrint worked perfectly