Author Topic: Zone Events Help  (Read 413 times)

Ok, I have a question about Zone events.

How would you set the events so that when a vehicle gets within a certain distance of a brick, the brick fakekills itself?

Brick to have a zone -> SetZone  Center  [height of zone][up][0 0 0]
Brick to have a zone -> SetZoneActive -> Checked
onVehicleEnterZone -> blah

"Brick to have a zone" is the brick that will have a zone, such as doing this:
onActivate -> Self ->
onActivate -> NAMED_BRICK lolzone ->

It represents your choice.

i would just use:
input>namedbrick/self>setzone[dirrection (east, south, north, west, up, down)][distance out][0][0][0]
onvehicleenterzone>namedbrick/self>fakekillbrick
i don't see why you would ever need the setzoneactive, as you can just set the zone on the brick to be there, or as none