Author Topic: How to make a store with RP_Core  (Read 2581 times)

Variable's work also

how
I could do this with deafault, varibles and cashmod.
Onactivate:Client:Centerprint:<color:FFFFFF>Would you like to buy (Enter name here.) for (Money amount you want to sell it for)?
Onactivate:Self:Iflastmsg:Yes
ifvaribletrue:Self:Spawn item:(Item you want.)
ifvaribletrue:Self:deductcash:(Money amount you wanted to sell it for.)

That is about it.


didn't work


didn't work

Uhh, I dont think your doing it right...
It could be different with VCE, but I have old varibles.
Let me try it and get back to you.


kay

BUAMP
I don't even use RP for this.
I could use VCE, SetPoints, and Minigame Events for all of my RP needs.

I use points because they are somewhat easier if you get money from killing people.

I need to make a weapons store, like when you click it a message shows up saying "Do you want to buy this for (money)?" and then if you hit okay it deducts the money and gives it.

Can be bricks or JVS buttons

Inb4VCE_modvarible

I added information about how to make a basic store in the latest update:

RP content Modding (Follow the Table Of Content)

Yeah, bump...