Variable's work also
I could do this with deafault, varibles and cashmod.Onactivate:Client:Centerprint:<color:FFFFFF>Would you like to buy (Enter name here.) for (Money amount you want to sell it for)?Onactivate:Self:Iflastmsg:Yesifvaribletrue:Self:Spawn item:(Item you want.)ifvaribletrue:Self:deductcash:(Money amount you wanted to sell it for.)That is about it.
didn't work
kayBUAMP
I need to make a weapons store, like when you click it a message shows up saying "Do you want to buy this for (money)?" and then if you hit okay it deducts the money and gives it.Can be bricks or JVS buttons