Maps:
Mission editor
Modeling for weapons and stuff like that:
Blender
Anim8or
Milkshape
To activate mission editor:
1. Make a shortcut of your blockland execution file.
2. Right click the shortcut and hit properties
3. Find the "Target" property.
4. At the end of it add " -mod editor"(Minus the quotation marks, and there is ONE space before the -"
5. Run the game from that shortcut
6. Launch a server and hit f11
To use anim8or:
1. Make the model
2. Export it as .obj
3. Open milkshape, and import the model into there
4. Export the model as torque game engine(Should be a .dts file).
Notes for useing anim8or:
You must have milkshape, or blender, or you cant export it as .dts, which is used for models in blockland.
I havent used blender, so I dont know about that, all I know is that it's useable in blockland.