Author Topic: Textures on a Brick  (Read 862 times)

Alright, so I have a file in the base folder (base/data/shapes) named "brickGrass"

So on the brick file, would I use TEX:Grass?

Cause it doesn't seem to be working.


probably more like

TEX: filepath

probably more like

TEX: filepath
No.
Alright, so I have a file in the base folder (base/data/shapes) named "brickGrass"

So on the brick file, would I use TEX:Grass?

Cause it doesn't seem to be working.


Name it brickGRASS and use TEX:GRASS

Name it brickGRASS and use TEX:GRASS
yeah

i probably shouldn't have even tried helping with this.

 :cookieMonster:


Still not working :c

Does Baddy disable anything that's not default? :o


I used a SPECIAL brick type, and the console spams "Can't find texture TEX:(texnamehere)!" and then gives me an error: "octBatcher::queue - out of range texture id!" and crashes.
« Last Edit: October 12, 2010, 02:51:00 AM by Pew446 »

Still not working :c

Does Baddy disable anything that's not default? :o


I used a SPECIAL brick type, and the console spams "Can't find texture TEX:(texnamehere)!" and then gives me an error: "octBatcher::queue - out of range texture id!" and crashes.

This is the exact same problem as me. I would love help too.

This is the exact same problem as me. I would love help too.

Eh... You're not thinking about stealing my project, are ya? :I But yeah, if you could help me solve this it'd be great.

Eh... You're not thinking about stealing my project, are ya? :I But yeah, if you could help me solve this it'd be great.

I can't steal a project if I don't know what the project even is(:

Tom

I haven't done any research, but the brick system might only use pre-defined textures, so you can't add any.

I haven't done any research, but the brick system might only use pre-defined textures, so you can't add any.

I thought this too.  :c

I really hope thats not the case and we're all doing everything wrong.