probably more likeTEX: filepath
Alright, so I have a file in the base folder (base/data/shapes) named "brickGrass"So on the brick file, would I use TEX:Grass?Cause it doesn't seem to be working.
Name it brickGRASS and use TEX:GRASS
Still not working :cDoes Baddy disable anything that's not default? :oI used a SPECIAL brick type, and the console spams "Can't find texture TEX:(texnamehere)!" and then gives me an error: "octBatcher::queue - out of range texture id!" and crashes.
This is the exact same problem as me. I would love help too.
Eh... You're not thinking about stealing my project, are ya? :I But yeah, if you could help me solve this it'd be great.
I haven't done any research, but the brick system might only use pre-defined textures, so you can't add any.