Author Topic: Event Issue  (Read 771 times)

Normally I don't have any problems with eventing, but lately I have been having issues with the following events....

  • OnMinigameReset > Self > FireRelay
  • [0] OnRelay > Self > FireRelay

    [1000] OnRelay > Self > VCE_ModVariable > Win
[Add] 1

  • OnRelay > Self > VCE_Ifvariable > Win >= 478
  • [0] OnVariableTrue > Minigame > Round End > 2
[Checked]

[300] OnVariableTrue > Self > VCE_ModVariable > Win [set] 0

  • OnMinigameReset > self > VCE_ModVariable > Win [set] 0

 
Theres also a chatmessage event but that doesn't matter, so if anyone could help me I would be pleased.


Normally I don't have any problems with eventing, but lately I have been having issues with the following events....

 
  • OnMinigameReset > Self > FireRelay
  • [0] OnRelay > Self > FireRelay
     [1000] OnRelay > Self > VCE_ModVariable > Win
[Add] 1
 
  • OnRelay > Self > VCE_Ifvariable > Win >= 478
  • [0] OnVariableTrue > Minigame > Round End > 2
[Checked]
 [300] OnVariableTrue > Self > VCE_ModVariable > Win [set] 0
 
  • OnMinigameReset > self > VCE_ModVariable > Win [set] 0

 
Theres also a chatmessage event but that doesn't matter, so if anyone could help me I would be pleased.


OP messed up but oh well.

onminigamereset I have also had problems with but I never figured out why.

Normally I don't have any problems with eventing, but lately I have been having issues with the following events....

OnMinigameReset > Self > FireRelay

OnRelay > Self > FireRelay

OnRelay > Self > VCE_ModVariable > Win [Add] 1

OnRelay > Self > VCE_Ifvariable > Win >= 478

OnVariableTrue > Minigame > Round End > 2 [Checked]

OnVariableTrue > Self > VCE_ModVariable > Win [set] 0

OnMinigameReset > self > VCE_ModVariable > Win [set] 0
 
Theres also a chatmessage event but that doesn't matter, so if anyone could help me I would be pleased.


Tripple Post but I fixed it










onminigamereset I have also had problems with but I never figured out why.
It's weird too because when I play my jail rp, all of the onminigame reset events work but when I play this it messes up. Thats why I think it's just the way I evented it



OnMinigameReset > Self > FireRelay

OnRelay > Self > FireRelay

OnRelay > Self > VCE_ModVariable > Win [Add] 1

OnRelay > Self > VCE_Ifvariable > Win >= 478

OnVariableTrue > Minigame > Round End > 2 [Checked]

OnVariableTrue > Self > VCE_ModVariable > Win [set] 0

OnMinigameReset > self > VCE_ModVariable > Win [set] 0

That should work by all means... however, here's a more well constructed version that you should try.

-BRICK NAME : 'timerBrickStart'
0 onActivate -> Self -> fireRelay
30000 onRelay -> NamedBrick timerBrickTwo -> fireRelay

-BRICK NAME : 'timerBrickTwo'
0 onRelay -> Self -> fireRelay
30000 onRelay -> NamedBrick timerBrickEnd -> fireRelay

-BRICK NAME : 'timerBrickEnd'
5000 onRelay -> namedBrick(timerBrickStart) -> fireRelay
0 onRelay -> minigame -> roundEnd(V)

OR, you could just set it up in minigame prefs and disable score adding for kills, deaths, ETC - and give Guards a point on spawn.

For some reason it fails to work, I tried relays also today and they failed to work this is very annoying possibly something conflicting with minigamereset events, relays, or possibly even the tdm mod itself