Author Topic: HE-Grenade "Pin"  (Read 1709 times)

Yay for a person who understands how it works.
Leet, I don't know how you couldn't have thought of that.
I have no scripting experience at all, and I still know how it works.

Yay for a person who understands how it works.
Leet, I don't know how you couldn't have thought of that.
I have no scripting modeling? experience at all, and I still know how it works.
I can't figure it out, it might be another version of Blender that counts, or it's the way I done it.
Could be the way I done it.

I know what Im loving talking about. It is not possible to mount a seperate dts shape onto a weapon model.
You must not know what you're talking about then.

You must not know what you're talking about then.
Its not possible to have "attachments" to a weapon. Such as interchangeable scopes and accessories. (Not possible without making 30000 different datablocks.) Attaching a pin to the grenade is that same concept.

What I was thinking (Cyanian was whatever) is that the animation puts the pin VERY VERY far away on the last frame, and then the animation stops.
No idea.