Author Topic: How to make a weapon shop in City RPG?  (Read 967 times)

Hey guys, im currently on yorktown's or whatever the forget his name is's CITY RPG, and im the shopkeeper, and I wonder how to make a weapon shop in it? I saved the bricks and loaded them in single player to see what its about, from what it looks like, Ontransfercomplete>player>kill is all it needs.

Any help showing me how?


When you load a save, when you don't have the events downloaded. It always goes to "OnActivate >> Player >> Kill"

Go download the event the guy/gal had used in the save, and load it.

When you load a save, when you don't have the events downloaded. It always goes to "OnActivate >> Player >> Kill"

Go download the event the guy/gal had used in the save, and load it.

OOPSY DAISY. Sorry nevermind.

When you load a save, when you don't have the events downloaded. It always goes to "OnActivate >> Player >> Kill"

Go download the event the guy/gal had used in the save, and load it.


Ah, I see!

Umm, how does it ask for money? All I see is a center print and a on transfer sucsess, and a add item.

Does the server have money variables that it follows?

input>self>transfer or something i think, it might be a player or client target though