Where do you put the:
function M4A1Image::onMount(%this, %obj, %slot) //change M4A1 to whatever you want
{
%obj.hidenode("RHand");
%obj.hidenode("LHand");
}
function M4A1Image::onUnMount(%this, %obj, %slot) //change M4A1 to whatever you want
{
%obj.unhidenode("RHand");
%obj.unhidenode("LHand");