Author Topic: Activating a weapon's animation OUTSIDE images  (Read 406 times)

Is it possible?
Basically, is something like %player.getMountedImage(0).playThread(0, Fire);
Possible so that the weapon does it's "Fire" animation?

I searched somewhat, but i only found stuff for in images and stuff and that's now what i need.

I looked into this a while back, and the short answer is, no. You could use the ammo system to call a state through a function, however you might be using the ammo system for ammo or something else.


I looked into this a while back, and the short answer is, no. You could use the ammo system to call a state through a function, however you might be using the ammo system for ammo or something else.
I suspected such a thing.
Too bad.

Also on a more unrelated note, long time no see. :)