Author Topic: Capture bases help.  (Read 408 times)

I have an idea for a build going to be made by me and my brother, which consists of four capture defense bases and one attack base. I have it ALL planned out, but with two flaws that need fixing. I am going to have it where the attacker have to take over the other four bases and they win. My questions/flaws are:

1. How would I make it to where if an attacker captures a base, the base will set the spawns to team 1 spawns, instead of team 2 spawns?

2. How would I make it that when the attackers take over all the bases, they win?

My last thing is...

3. Any good tips on a base?

My blockhead avatar would be a happy one if he gets to "play" shoot 'em up kind of play in this build.

(If my brother agrees, and it is of moderate quality, I will post the save.)

1. have a spawning room with teleports, then toggle the teleporters

2. seige does that automaticaly

3. make the base open, with an upper spawning area?

1. have a spawning room with teleports, then toggle the teleporters

2. seige does that automaticaly

3. make the base open, with an upper spawning area?

Where can I find it? It's too old to be downloaded on RTB.

Where can I find it? It's too old to be downloaded on RTB.

woops, um... found it. Oh and, thanks for the help.