I did pull the Bar, and well... Do I export every animation sequence, all I want is for a trigger to go back and forth smoothly, and when I click "Play animation" it stays at the first frame.
One sequence would be pulling the trigger from frames 1-8, a second could be a reload animation from 9-12 and so on.
And yes, you must export every sequence (not frame) or they will not appear in-game as they will not exist in the .dts form.
I've never heard of "Play animation", only "Play Forward". Current Frame will continue to stay at 1.0 when you choose to play the animation.
Milkshape 3D's animation feature may be a bit confusing at first.
When animating, frame 1 could be pulling the trigger back 0.5, pull the bar to frame 2 another 0.5 and then pull the bar to frames 3 and 4 pulling forward 0.5 each, to make a simple back-forward motion.
You could set frames 1-2 to the sequence
Back (for example), and then frames 3-4 to the sequence
Forward.
Second, what do I call the joint that fires a projectile and the joint that you center where you would hold the weapon?
Muzzlepoint is the joint where the projectile will shoot from.
Mountpoint is where the blockhead holds the weapon.