stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateTimeoutValue[1] = 0.04; stateTransitionOnTimeout[1] = "Ready"; stateWaitForTimeout[1] = true; stateAllowImageChange[1] = true; stateEmitter[1] = flamerGasEmitter; stateEmitterTime[1] = 0.07;
There's an example of how to do that, from the TF2 Flamethower. The important things are the stateEmitter parts and constant relay back to the state "Ready" when not firing.
Edit: How do you add emitter to the world model?
I hope we find out soon :3EDIT: I assume the thing is a pretty much the same with adding lights?
Which is how?