Im having some exporter issues with blender. I just finished modeling and animating a new weapon, and Blender's being a forgettard. When I try to export my model with the animations, the dts exporter crashes. It says: "Python Script error: Check console.". When I turn the animations off and try to export, it exports, but comes up with a message: "Export finished with _ errors and 0 warnings-- read the generated log file for more information.", and the number of errors is completely random. The log file has no errors in it. If I export again (without changing anything) it exports with no errors. I have three animations, Activate, reload, and throw. Activate exports correctly by itself. Reload and Throw do not export at all. Reload used to export right, but after changing things around to find the problem, it also started causing a crash. Throw hasnt exported yet. Activate is the only sequence that does not animate the scale of the model.
I am really ticked off about this. Those animations were not easy; I need help.
EDIT: Just changed the beginning keyframes of activate to store the scale information. Now none of the sequences export; they all crash the exporter. T_T
DOUBLE EDIT: Removed the scale infromation from the first keys of reload and activate; those two export now. I cannot do this with throw; the scale anim. is needed.
TRIPLE EDIT: I paid attention to the model's condition after trying to export. The armature that animates scale freezes on the last keyframe. I thought it may have been too small, so I changed it from scale 0 to scale .1. I tried exporting again, and the scale value of that keyframe reverted back to 0 by itself. The console now shows this: " Zero Division error: Float Division."