Author Topic: %client.transmitdatablocks(%sequence)?  (Read 601 times)

Dumped a client object and this caught my eye, since a way to transmit datablocks to clients without using the general function (which causes chat spam) would be awesome. Just wondering if anyone knows how this works, or what the mandatory parameter means.


Wonderful!

Quote
GameConnection::TransmitDatablocks(%value) (Use as %client.transmitDatablocks(%value))

Resends all (0) or new (1) datablocks to clients. This could cause lag for everyone when sending and I don't know how you'd get a changed filename recognised as 'new' if it isn't automatically...

Now it's there for other ppl who also don't know how to google.

So that's how it's used. I'll keep this in mind.